4668 次代码提交 (f19eae8b-3333-4184-a29e-60d8eca8809d)

作者 SHA1 备注 提交日期
Alex Lian 6a2d4b34 Cleanup local build.py to utilize central scripts 7 年前
Tim Cooper 3b150ad9 Add Shadow / depth passes to lightweight unlit master node. 7 年前
GitHub b9b93c1c Merge pull request #215 from keijiro/improve-artnodes 7 年前
Matt Dean 9e6e6e30 Revert uneeded changes 7 年前
Keijiro Takahashi 8c83fd3d Changed input slot IDs for backward compatibility. 7 年前
Keijiro Takahashi de7e2997 Addition of ScreenPositionSlotControlView 7 年前
Alex Lian 1f1622ac Build automation 7 年前
Tim Cooper 025d9ffb UVNode now outputs vector4 UV's 7 年前
Matt Dean 173b189a Delete temporary graph 7 年前
Jens Holm f19eae8b Split handling of resize in ResizeSideHandle into each direction 7 年前
Keijiro Takahashi 72b23308 Fixes to the previous commit. 7 年前
GitHub 02682528 Merge pull request #216 from keijiro/gradient-noise-node 7 年前
Matt Dean e20fd08b Fix matrix defaults 7 年前
jensgholm15@gmail.com 507d1fc8 Add maintained aspect ratio in corner resize side handles 7 年前
Keijiro Takahashi 746b96e3 Added Gradient Noise node. 7 年前
Keijiro Takahashi 820e58c3 Improvements to artistic nodes. 7 年前
GitHub b3f61fbc Merge pull request #213 from keijiro/fix-range 7 年前
Matt Dean 6298bd34 Add axis selection to Matrix Split and Construction nodes 7 年前
Matt Dean da78abd3 Added Matrix Construction node 7 年前
Matt Dean a6899bcf Combine and Split node fixes 7 年前
Matt Dean e9026c65 Fix implicit conversion check for non dynamic casts 7 年前
Matt Dean dc41a21f Add Matrix Split node 7 年前
Matt Dean 394859b7 Remove old matrix multiply nodes 7 年前
Matt Dean 8348d52e Refactor matrix validation functions 7 年前
Matt Dean e5591143 Add declaration overrides for matrix shader properties 7 年前
Matt Dean 06549ef3 Add Matrix Determinant node 7 年前
Matt Dean 3ad21797 Fix Matrix Transpose node 7 年前
Matt Dean e5bdf43e Add preview serialization for matrices 7 年前
Matt Dean 22c13f89 Cleanup and fixes (part 1) 7 年前
Matt Dean 41740d78 First pass dynamic Multiply node 7 年前
GitHub 671c5dac Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub 6157d668 Merge pull request #896 from Unity-Technologies/decals/distance_culling 7 年前
Remy aa273d7e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub a3f9fb6c Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview 7 年前
sebastienlagarde b5aa10da Fix framesettings and preview 7 年前
sebastienlagarde 5498f33f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 7d777161 Merge pull request #894 from Unity-Technologies/Fix-display-of-depth-pyramid 7 年前
sebastienlagarde aea87dab HDRenderPipeline: Fix display of debug pyramid 7 年前
sebastienlagarde 62649623 Update template for refraction/distortion after change in pyramid 7 年前
GitHub 9f5cddad Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction 7 年前
GitHub 6b6f5bee Merge pull request #893 from Unity-Technologies/Fix-camera-relative-mode 7 年前
sebastienlagarde 71d0b5b0 Fix camera relative issue 7 年前
Remy 7cebde26 Planar reflections tests. 7 年前
sebastienlagarde bca8be27 HDRenderPipeline: NaN correction - missing file 7 年前
Remy e305488e Add Load Scene button in the test result window 7 年前
sebastienlagarde 4a7e93dd HDRenderPipeline: Small NaN correction (naming and test) 7 年前
Remy 9ca1f654 Update 9001 decals template. Bug was corrected. 7 年前
sebastienlagarde ae7b43f7 HDRenderPipeline: Re-add #ifeditor to compile standalone player 7 年前
Remy ed433ef9 Prevent trying to destroy base black texture from test result window 7 年前
Sebastien Lagarde 2b305b91 HDRenderPipeline: Remove unused code 7 年前