Felipe Lira
404f5c60
Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only.
7 年前
sebastienlagarde
538f95b2
HDRP: update changelog
7 年前
Felipe Lira
98343ed4
Fixed camera clear issues when rendering to backbuffer.
7 年前
GitHub
9a4c6386
Merge pull request #1471 from Unity-Technologies/improve-material-upgrade
HDRP: improve material upgrade+ create hdrp version at a letter step
7 年前
Felipe Lira
93391382
Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested.
7 年前
GitHub
768f86c6
Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
7 年前
Felipe Lira
9c13d20e
Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject.
7 年前
Frédéric Vauchelles
36bb9acc
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
7 年前
sebastienlagarde
41bab0af
improve material upgrade
7 年前
Remy
0a6396d8
Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map.
7 年前
GitHub
98afde59
Update change log as per conversation with Kat
7 年前
Felipe Lira
ef05aed7
Fix issue clearing issue with multiple cameras
7 年前
GitHub
9f1e7984
Merge pull request #1468 from Unity-Technologies/Misc-fix
Revert #1466 and fix issue with specular lighting mode not working
7 年前
sebastienlagarde
23e50c80
Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
7 年前
Martin Thorzen
cbb5ce65
Updated the Changelog with correct info. Already been approved by Kat
7 年前
Felipe Lira
d36ea376
Fixed scaling issue with camera viewport
7 年前
sebastienlagarde
423674f8
Revert #1466 and fix issue with specular lighting mode not working
The planar reflection was not working anymore, so revert 1466
7 年前
Alex Lindman
ccc8492c
updated changelog
7 年前
sebastienlagarde
d7ff7340
Add debug display runtime shader variant stripping
7 年前
Martin Thorzen
848b6b57
fix for case #987330 now the preview is behind the outline.
7 年前
Felipe Lira
6b4d0c0c
Fixed shadow filtering issue on main light
7 年前
GitHub
7d5ee236
Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
Stephane Laroche
d85052d9
Merge branch 'master' into StackLit2
7 年前
Alex Lindman
37dd4a52
Revert "added sphere mask node"
This reverts commit 8e71abaf5cc697787f4dc4c4e2c6d59eeb30d093.
7 年前
Frédéric Vauchelles
b83dcc48
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
Sebastien Lagarde
dcbff94f
refactor shader variant per material + Add variant stripper for stacklit and selection
7 年前
Felipe Lira
5d0c12da
fixed Test project path.
7 年前
Alex Lindman
d3185691
added sphere mask node
7 年前
GitHub
feb804fa
Merge pull request #1459 from Unity-Technologies/decals/NoHDRP_exception
Decals/no hdrp exception
7 年前
Paul Melamed
9f1637c0
Merge branch 'master' into decals/NoHDRP_exception
7 年前
GitHub
274022c0
Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system
Improve upgrade material system + Add versionning via HDRPProjectVers…
7 年前
sebastienlagarde
56693471
Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings
7 年前
GitHub
59662aac
Merge pull request #1452 from EvgeniiG/api_files_update
Update Shader API Files
7 年前
Chris Tchou
3fa2a503
Fix for unlit screen position, and tangent world space
7 年前
Chris Tchou
9f55549e
Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
7 年前
Evgenii Golubev
af28fe58
Fix DepthPyramid.compute
7 年前
GitHub
0863102d
Merge pull request #1455 from Unity-Technologies/Rename-debug-windows
HDRP: Rename debug windows + change menu location
7 年前
Chris Tchou
929feabf
Merge remote-tracking branch 'origin/sg/fix-checkerboard' into vertexAnimHDRP2
7 年前
sebastienlagarde
b9f53360
HDRP: Rename debug windows + change menu location
7 年前
Evgenii Golubev
c966eb56
Update Shader API Files
Add RW_TEXTURE2D_ARRAY
Add SAMPLE_TEXTURE2D_ARRAY_GRAD
Add GATHER_ALPHA_TEXTURE2D (skipped GL)
Remove offsets from GATHER to make it consistent across APIs
7 年前
Chris Tchou
d3bcb929
Fixes for vertex animation velocity buffer, screen position
And some refactoring
7 年前
GitHub
745e2fe0
Merge pull request #1451 from Unity-Technologies/Upgrader-for-materiial
First version of a material upgrader system (With upgrade for Emissiv…
7 年前
Chris Tchou
48ca0fbe
Fixing view direction and screen position in unlit master node
7 年前
Sebastien Lagarde
bac8ca96
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
Chris Tchou
aa5fea0a
Fixes for merge with master
7 年前
GitHub
aad9d81b
Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
7 年前
Sebastien Lagarde
49897966
HDRP: Reorganize folder and files
7 年前
Paul Melamed
daa031aa
Allow decal projectors with null materials, so that users can still modify projector decals even when HDRP is not set as current pipeline.
7 年前
Chris Tchou
7777e6e0
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Stephane Laroche
6830f5c5
Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion).
7 年前