Oliver Schnabel
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d5f645ee
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Merge remote-tracking branch 'remotes/origin/master' into StackLit2
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7 年前 |
Felipe Lira
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31f42512
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Added unrelease tag on release notes
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6 年前 |
sebastienlagarde
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6be2ccdb
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Update Changelog
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7 年前 |
Paul Melamed
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dcfe380d
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Added affects transparency flag to decal projectors
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7 年前 |
Stephane Laroche
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1c07ab20
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Note a pleasant hack for iridescence in the case of TIR.
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7 年前 |
Remy
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6e21959a
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Remove Unecessary File
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7 年前 |
Felipe Lira
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1d3ab553
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Added 2.0.x release notes and updated changelog to [keep a changelog] format
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6 年前 |
GitHub
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35b35c54
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Merge pull request #1494 from Unity-Technologies/fix/Refraction
Fixed refraction issues
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7 年前 |
Paul Melamed
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f961e596
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Albedo contribution flag works on transparency
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7 年前 |
Stephane Laroche
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2b1bbc9b
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Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy)
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7 年前 |
Remy
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107c8c26
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no message
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7 年前 |
Felipe Lira
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ec95c96d
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Exposed render scale and shadow distance to be set by script.
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6 年前 |
Sebastien Lagarde
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96a16f75
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Fix various compilation error
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7 年前 |
Frédéric Vauchelles
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b440bb18
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Fixed refraction issues
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7 年前 |
Paul Melamed
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5265aacd
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cleanup shader #ifdef code
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7 年前 |
Stephane Laroche
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a80e7501
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Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
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7 年前 |
Remy
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aa7b7925
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Remove VS files
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7 年前 |
Felipe Lira
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ec6f0e8f
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Fixed GLES 2.0 shader compiler error in Integration Test suite.
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6 年前 |
sebastienlagarde
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5fd64011
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Prepare NormalBuffer support in forward
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7 年前 |
GitHub
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49de6602
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Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix
LWRP XR Single Pass Instancing Shadow Fixes
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7 年前 |
Paul Melamed
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797daf79
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Merge branch 'master' into decals/ss3_channel_mask
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7 年前 |
Stephane Laroche
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7933fd8d
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Merge branch 'master' into StackLit2
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7 年前 |
Remy
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7bf53f3c
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Merge branch 'master' into HDRP-Tests
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7 年前 |
Felipe Lira
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7a610fcd
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Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
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6 年前 |
Thomas
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9e16cad9
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Generate all reference images using WARP (because Katana...)
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6 年前 |
Thomas
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f03145c5
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Updated SSAO/MSVO scenes
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6 年前 |
Remy
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dc4d8b43
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Update GI metapass test scene
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7 年前 |
Thomas
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092ba32c
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NPOT scale fix on reference images
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6 年前 |
Remy
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c87c870f
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Remove Temp files
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7 年前 |
Tim Cooper
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9aa25fa1
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remove project version
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6 年前 |
Tim Cooper
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07d64497
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Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository.
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6 年前 |
Tim Cooper
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a5f33a0c
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Remove Project Version
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6 年前 |
Antoine Lelievre
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9bdeb7cf
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Moved and renamed InverseLerp to RangeRemap in Common.hlsl
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7 年前 |
Antoine Lelievre
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c19674c0
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Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
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7 年前 |
Alex Lindman
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a0fb31b5
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fixing spacing
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6 年前 |
Alex Lindman
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4165fc2d
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Revert "Revert "added sphere mask node""
fixing a mistake i only just now noticed shhh
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7 年前 |
Alex Lindman
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174bfb47
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updated changelog with MD formatting
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7 年前 |
Brandon Fogerty
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5677b4e8
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LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
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7 年前 |
Yao Xiaoling
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afba3908
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Fix LWRP terrain instancing.
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6 年前 |
Yao Xiaoling
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6e1f5e6c
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Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
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6 年前 |
Yao Xiaoling
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27b8d556
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Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
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7 年前 |
GitHub
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422525b7
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Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble
HDRP: Fix hdrp version trouble (now return current version when no ve…
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7 年前 |
sebastienlagarde
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c299552b
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HDRP: Fix hdrp version trouble (now return current version when no version exist)
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7 年前 |
Felipe Lira
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2a043f5d
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Fixed occlusion strength. All LWRP shaders are defined with target model 2.0.
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7 年前 |
GitHub
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b038ab72
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Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers
Fixed non matching profiler sample
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7 年前 |
Felipe Lira
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743ee820
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Fixed non matching profiler sample
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7 年前 |
GitHub
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1ea2f496
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Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material
Refactor shader variant to allow stripping per material
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7 年前 |
Tim Cooper
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5ecafbed
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Update manifests with explicit references.
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7 年前 |
sebastienlagarde
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e663934f
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Update Changelog
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7 年前 |
Tim Cooper
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eaad479b
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Remove project version file.
|
7 年前 |