7023 次代码提交 (f1650b8c-5e25-48a4-a0db-49f40333f4ea)

作者 SHA1 备注 提交日期
Oliver Schnabel d5f645ee Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Felipe Lira 31f42512 Added unrelease tag on release notes 6 年前
sebastienlagarde 6be2ccdb Update Changelog 7 年前
Paul Melamed dcfe380d Added affects transparency flag to decal projectors 7 年前
Stephane Laroche 1c07ab20 Note a pleasant hack for iridescence in the case of TIR. 7 年前
Remy 6e21959a Remove Unecessary File 7 年前
Felipe Lira 1d3ab553 Added 2.0.x release notes and updated changelog to [keep a changelog] format 6 年前
GitHub 35b35c54 Merge pull request #1494 from Unity-Technologies/fix/Refraction 7 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 7 年前
Stephane Laroche 2b1bbc9b Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy) 7 年前
Remy 107c8c26 no message 7 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 6 年前
Sebastien Lagarde 96a16f75 Fix various compilation error 7 年前
Frédéric Vauchelles b440bb18 Fixed refraction issues 7 年前
Paul Melamed 5265aacd cleanup shader #ifdef code 7 年前
Stephane Laroche a80e7501 Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
Remy aa7b7925 Remove VS files 7 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 6 年前
sebastienlagarde 5fd64011 Prepare NormalBuffer support in forward 7 年前
GitHub 49de6602 Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 7 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 7 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 6 年前
Thomas 9e16cad9 Generate all reference images using WARP (because Katana...) 6 年前
Thomas f03145c5 Updated SSAO/MSVO scenes 6 年前
Remy dc4d8b43 Update GI metapass test scene 7 年前
Thomas 092ba32c NPOT scale fix on reference images 6 年前
Remy c87c870f Remove Temp files 7 年前
Tim Cooper 9aa25fa1 remove project version 6 年前
Tim Cooper 07d64497 Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository. 6 年前
Tim Cooper a5f33a0c Remove Project Version 6 年前
Antoine Lelievre 9bdeb7cf Moved and renamed InverseLerp to RangeRemap in Common.hlsl 7 年前
Antoine Lelievre c19674c0 Added false color debug mode 7 年前
Alex Lindman a0fb31b5 fixing spacing 6 年前
Alex Lindman 4165fc2d Revert "Revert "added sphere mask node"" 7 年前
Alex Lindman 174bfb47 updated changelog with MD formatting 7 年前
Brandon Fogerty 5677b4e8 LWRP XR Single Pass Instancing Shadow Fixes 7 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Yao Xiaoling 6e1f5e6c Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped). 6 年前
Yao Xiaoling 27b8d556 Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader. 7 年前
GitHub 422525b7 Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble 7 年前
sebastienlagarde c299552b HDRP: Fix hdrp version trouble (now return current version when no version exist) 7 年前
Felipe Lira 2a043f5d Fixed occlusion strength. All LWRP shaders are defined with target model 2.0. 7 年前
GitHub b038ab72 Merge pull request #1486 from Unity-Technologies/lw/fix-profiler-markers 7 年前
Felipe Lira 743ee820 Fixed non matching profiler sample 7 年前
GitHub 1ea2f496 Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Tim Cooper 5ecafbed Update manifests with explicit references. 7 年前
sebastienlagarde e663934f Update Changelog 7 年前
Tim Cooper eaad479b Remove project version file. 7 年前