Evgenii Golubev
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64c5cdc1
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Correctly enable/disable the sky light
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8 年前 |
GitHub
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3fb12546
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Merge pull request #25 from EvgeniiG/master
Fix and enable sky IBL
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8 年前 |
Evgenii Golubev
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8535f07e
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Move InitSkyEnvLightData() to LightUtilities.hlsl
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8 年前 |
Evgenii Golubev
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48afa10b
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Fix code formatting
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8 年前 |
Evgenii Golubev
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52904c1b
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Correct the factual error in the comment
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8 年前 |
Evgenii Golubev
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1d409736
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Add InitSkyEnvLightData() function
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8 年前 |
Evgenii Golubev
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2df9af84
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Merge branch 'SkySystem'
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8 年前 |
Evgenii Golubev
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134c25b5
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Re-enable sky parameters in the editor
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8 年前 |
Evgenii Golubev
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16b21b8b
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Fix the cubemap GGX convolution
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8 年前 |
Evgenii Golubev
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4c335811
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
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8 年前 |
Evgenii Golubev
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12311af9
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Enable sky IBL
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8 年前 |
Evgenii Golubev
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8c87a8f3
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Add EnvShapeType.Sky
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8 年前 |
Felipe Lira
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d2f48b79
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Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
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8 年前 |
Evgenii Golubev
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8f4d9895
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Make "EnvLightData.envIndex" an int
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8 年前 |
GitHub
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59bd5b18
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Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass
BaseClass for LitUI and UnlitUI
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8 年前 |
Evgenii Golubev
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fc0cb9a4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
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8 年前 |
Paul Demeulenaere
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4f7e51fb
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Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph
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8 年前 |
Sebastien Lagarde
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805c0972
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HDRenderLoop: Fix issue with cubemap and tile rendering
- I still have issue on both cubemap and light for what appear to be the
last light/cubemap in the list, not sure why.
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8 年前 |
Evgenii Golubev
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82a5fa02
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Add the README meta file
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8 年前 |
sebastienlagarde
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8cac0660
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HDRenderLoop: Clean some formatting error + fix issue with define
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8 年前 |
Evgenii Golubev
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8e75e0af
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Apply extinction to the scene color when performing alpha-blending
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8 年前 |
vlad-andreev
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5b31375a
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Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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b3bfb8e4
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Define IS_RENDERING_SKY
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8 年前 |
runes
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0feeb77b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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fabf3afc
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Pass Z-buffer parameters to LinearEyeDepth()
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8 年前 |
GitHub
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06953530
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Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
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8 年前 |
Evgenii Golubev
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47fff118
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Fix the copy-paste error
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8 年前 |
Evgenii Golubev
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84ef01ec
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Remove GATHER_TEXTURE3D (does not exist)
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8 年前 |
Evgenii Golubev
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320e891e
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Correct the blending behavior of atmospheric scattering
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8 年前 |
Evgenii Golubev
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60fc261c
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Merge branch 'SkySystem'
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8 年前 |
Evgenii Golubev
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92576fff
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Do not perform blending with the environment map if the sky is occluded
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8 年前 |
Evgenii Golubev
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b9e77551
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Add a README file with parameter descriptions
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8 年前 |
Evgenii Golubev
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cd304047
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Set dynamic uniforms in OnEnable()
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8 年前 |
Evgenii Golubev
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649710c9
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Compile several permutations of the shader in order to be able to switch them at runtime
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8 年前 |
Evgenii Golubev
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4fb1e8bc
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Fix the direction of the sun
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8 年前 |
Evgenii Golubev
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b4576ede
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Implement the color blending
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8 年前 |
Evgenii Golubev
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f2c548d4
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Use alpha of 0 - the sky is transparent.
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8 年前 |
Evgenii Golubev
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9d5e5ac9
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Fix shader parameter passing
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8 年前 |
Evgenii Golubev
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0e0ec260
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Use a more reasonable depth value
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8 年前 |
Evgenii Golubev
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1b282239
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Fix the cause of the warning
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8 年前 |
Evgenii Golubev
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a7733afe
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Port the scattering code
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8 年前 |
Evgenii Golubev
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6d44fd19
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Remove the per-vertex atmospherics support
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8 年前 |
Evgenii Golubev
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5bec13fc
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Merge branch 'master' into SkySystem
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8 年前 |
runes
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1ff2ff4b
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Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Evgenii Golubev
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864cf908
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Include "AtmosphericScattering.hlsl" correctly
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8 年前 |
Sebastien Lagarde
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ab8c4846
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HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
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8 年前 |
Evgenii Golubev
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dba78a68
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Fix compile errors
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8 年前 |
Evgenii Golubev
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0b91e7aa
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Fix the incorrect texture API usage
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8 年前 |
Sebastien Lagarde
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41117464
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HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
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8 年前 |
Evgenii Golubev
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3e4e0ca6
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Use the SRL texture API
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8 年前 |