GitHub
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059cada5
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Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name
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7 年前 |
sebastienlagarde
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b2780d61
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Add a subsurface scattering manager to allocate RT
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7 年前 |
Thomas
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eb735a0d
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Added an exit rule for abstract classes
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7 年前 |
Julien Ignace
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b1eae675
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Renamed m_TileSettings to m_LightLoopSettings to conform to new class name.
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7 年前 |
sebastienlagarde
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e89a930f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
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7 年前 |
Thomas
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1ac80103
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Keep track of parameter override states in the manager (debug)
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7 年前 |
GitHub
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d29d01a7
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Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources
Fixed various shader paths in the Create HD Resource method.
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7 年前 |
Thomas
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93721f83
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Fixed a big logic issue wrt layer masking and priorities
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7 年前 |
GitHub
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906b39a7
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Merge pull request #634 from Unity-Technologies/light-editor-cleanup
Light editor cleanup
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7 年前 |
Evgenii Golubev
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1909de0c
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Avoid a sqrt()
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7 年前 |
Thomas
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20a76cd3
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Removed commented code
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7 年前 |
Thomas
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103c9301
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Typo
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7 年前 |
Evgenii Golubev
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b1d23f43
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Fix the bug which caused overwriting the base color and F0
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7 年前 |
Remy
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82ffcc9f
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Add settings for building playmode graphic tests
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7 年前 |
Sebastien Lagarde
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13cec969
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Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
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7 年前 |
Thomas
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03d85dba
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More tweaks and added missing properties
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7 年前 |
Thomas
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46fcb147
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Added nicer debug output in VS watch panel
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7 年前 |
GitHub
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56dbf3ce
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Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H
BC6H Support for ReflectionProbeCache
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7 年前 |
Evgenii Golubev
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651c0d2c
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Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
Remy
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a9b5ae63
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First working version of plyamode graphic test
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7 年前 |
Sebastien Lagarde
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240bc3d1
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first compiling version
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7 年前 |
GitHub
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09db442a
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Update HDAssetFactory.cs
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7 年前 |
Thomas
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b0298639
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Simplified HDLightEditor code and added color temperature gradient
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7 年前 |
Thomas
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5884c5ed
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Removed useless Assert; GC pressure--
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7 年前 |
runes
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da8acc5e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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20d1b1c5
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Replace 'useThinObjectMode' with 'useThickObjectMode'
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7 年前 |
Remy
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5b6ad5e8
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Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
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7 年前 |
sebastienlagarde
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b0813df9
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
Julien Ignace
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563d7322
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Fixed various shader paths in the Create HD Resource method.
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7 年前 |
GitHub
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5dd60cfa
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Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
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7 年前 |
Evgenii Golubev
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05dd6085
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Revert the change to feature variants
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7 年前 |
GitHub
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d8ba0411
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Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
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7 年前 |
Evgenii Golubev
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18cc40b5
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Thomas
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823650a0
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Added missing todo
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7 年前 |
Evgenii Golubev
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0d034a4a
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Re-enable clear coat
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7 年前 |
Thomas
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23d71a90
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Added basic volume previz in the scene view
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7 年前 |
GitHub
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bff0df0c
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Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
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7 年前 |
Evgenii Golubev
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a79cfd1d
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Remove 'bsdfData.roughness'
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7 年前 |
Julien Ignace
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9ef29bfb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky
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7 年前 |
Thomas
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d9eda761
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HDRP integration
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7 年前 |
GitHub
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01f3693c
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Merge pull request #630 from Unity-Technologies/Branch_MoveGGXConvolution
Moved GGX Convolution related files to Material/GGXConvolution
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7 年前 |
Evgenii Golubev
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7933294f
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Remove TilePass.cs
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7 年前 |
GitHub
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05233494
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Update GGXConvolution.cs
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7 年前 |
Julien Ignace
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77b6f80a
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Removed blacksmith sky
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7 年前 |
Thomas
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d0ecb25c
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Generic volume framework
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7 年前 |
Evgenii Golubev
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5186af41
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Fix SSS in Deferred.shader
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7 年前 |
Sebastien Lagarde
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2d0640a5
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Draft 2
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7 年前 |
Julien Ignace
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ec66382f
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- Moved GGX Convolution related files to Material/GGXConvolution
- Fixed mistake caused by wrongly generated debug cs.hlsl files
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7 年前 |
Thomas
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40603f1c
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CoreEditorUtils additions
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7 年前 |
runes
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29320591
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ps4 compile fix for LightweightPipeline
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7 年前 |