sebastienlagarde
fc1dcdf1
HDRenderPipeline: update
7 年前
sebastienlagarde
78ef1fc7
Fix SampleEnv warning in deferred.compute
7 年前
Paul Melamed
ffd9f57f
intermediate commit, decals pass info to gpu light culling
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
a1481492
HDRenderPipeline: Fix naming issue
7 年前
GitHub
22cb3935
Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
Remy
fe85f0a8
Secure data in test result window
7 年前
Remy
a5884c7a
A nimated cookie texture
Deferred / forward comparison
7 年前
Evgenii Golubev
7552aebb
Factor out the SH code
7 年前
Evgenii Golubev
fede07d1
Clean up
7 年前
Evgenii Golubev
cf3f599b
Use Peter-Pike's shader code
7 年前
Evgenii Golubev
7783b967
Remove "unsafe"
7 年前
Julien Ignace
55ae07e1
Fixed DBuffer HTile binding when ShadowMask or enabled.
7 年前
Evgenii Golubev
a2f434d5
Reduce the number of slices by 2x
7 年前
Julien Ignace
c1097c06
Fixed clear color parameter in some SetRenderTarget overloads
7 年前
Evgenii Golubev
79e2a564
Fix formatting
7 年前
Julien Ignace
15e143c1
Temporary Fix for Post Processes
7 年前
Evgenii Golubev
78ee066f
Precompute the phase constant
7 年前
Evgenii Golubev
5cde6c51
Further optimize the SH code
7 年前
Evgenii Golubev
f1562a13
Optimize the SH code
7 年前
Alex Lian
e9016313
Add function for preparing a project for editor tests
7 年前
Evgenii Golubev
58c2d521
Mark functions as static
7 年前
Evgenii Golubev
df7239df
Add a comment
7 年前
Evgenii Golubev
bdb7b999
Evaluate the ambient probe outside of the loop
7 年前
Evgenii Golubev
3d08aa2e
Use the Cornette-Shanks phase function for the ambient lighting
7 年前
Evgenii Golubev
d60971bd
Add another version of ComputeCubemapTexelSolidAngle()
7 年前
sebastienlagarde
950eb920
Update naming based on feedback
7 年前
uygar
a6b4b937
Set the default depth bias to 0.
7 年前
uygar
a8084c53
Silenced warning about loop iterations if optimize register usage is enabled.
7 年前
uygar
74b782e2
Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
7 年前
uygar
f5518a7e
Limited per face information to matrices and atlas offsets to cut down on register usage.
7 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
7 年前
Tim Cooper
b5bf1073
Add API so that we can find the type of subshaders that can be added.
7 年前
GitHub
dbef85a4
Merge pull request #226 from Unity-Technologies/build/automation
Build automation
7 年前
Tim Cooper
27b8deec
Add API for modification of embedded supported subshaders
7 年前
GitHub
6dfcd844
Merge pull request #227 from Unity-Technologies/node-bugfixes
Update documentation links
7 年前
Matt Dean
98f88207
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Matt Dean
5b6fd3d8
Fixes to Matrix 2 definition
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Tim Cooper
000afbf2
Remove unneeded files
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
Alex Lian
6a2d4b34
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
7 年前
Tim Cooper
3b150ad9
Add Shadow / depth passes to lightweight unlit master node.
7 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前
Matt Dean
9e6e6e30
Revert uneeded changes
7 年前
Keijiro Takahashi
8c83fd3d
Changed input slot IDs for backward compatibility.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前