6238 次代码提交 (e7f0a6d1-d34a-4f6b-b453-9998ff19bdfd)

作者 SHA1 备注 提交日期
GitHub 16df8b10 Merge pull request #278 from Unity-Technologies/node-bugfixes 7 年前
GitHub 96c8a0c7 Merge pull request #257 from Unity-Technologies/copy-paste-fix 7 年前
GitHub 998d8e22 Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
GitHub df788737 Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
GitHub bad5cbcd Merge pull request #277 from Unity-Technologies/doc-links 7 年前
Matt Dean b7a61817 Update Multiply node defaults 7 年前
GitHub e7b2f640 Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number 7 年前
Martin Thorzen f9797583 Fixed the feedback from GIT 7 年前
Matt Dean 8cbbf3c2 Missing fix 7 年前
Matt Dean a0875348 Fix Light Probe node 7 年前
Martin Thorzen edb12553 [FIX] #272 This will prefix the generated code with "sg_" 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Matt Dean 262225e5 Fix fog node preview rendering 7 年前
Peter Bay Bastian b3445484 Add wrapper for `Assembly.GetTypes()` which won't throw an exception 7 年前
Peter Bay Bastian 8de769dd Move lightweight sub-shaders and templates to SRP repository 7 年前
Jens Holm a83bd958 Make PBR master node be able to require normal and remove BoundVector3MaterialSlot 7 年前
sebastienlagarde 7529a4bc Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub 841f635b Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume 7 年前
sebastienlagarde baa79a02 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde 30f4fe0f Fix reference area light mode 7 年前
Thomas 983a4857 Fixed particle lights 7 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 7 年前
sebastienlagarde 3b04593f Various fix 7 年前
GitHub 6602ff66 Merge pull request #977 from Unity-Technologies/physcam-settings 7 年前
sebastienlagarde fee679a7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub af64eeb2 Merge pull request #976 from Unity-Technologies/Fix-sky-issue 7 年前
sebastienlagarde 3ca4d227 Various update 7 年前
Remy 6b3ff1a7 Update animated cookie scene/template (support for cube cookie) 7 年前
sebastienlagarde b0c23ff0 Fix sky issue 7 年前
Thomas 8b30d5b8 Added a first set of physical settings to HDCamera 7 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
Robert Srinivasiah 0309a043 Cleanup comments + temp code for intermediate PR 7 年前
sebastienlagarde 39e5b6fb HDRenderPipeline: Fix file format 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub eb480ec1 Merge pull request #974 from Unity-Technologies/fix-issue-with-decal 7 年前
sebastienlagarde 7006fd26 Better fix 7 年前
sebastienlagarde c3685a5c Fix issue with decal 7 年前
GitHub a8065d95 Add code for future experimentation 7 年前
GitHub e8bd5bcf Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
GitHub b1935e07 Merge pull request #973 from Unity-Technologies/debug-menu-fix 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas eb35bb1d NPE fix 7 年前
GitHub e315e2a7 Merge pull request #972 from EvgeniiG/improve_sss 7 年前
GitHub 4ce28f8a Merge pull request #970 from Unity-Technologies/debug-menu-refactor 7 年前
Thomas f2dca11e Changed the way DebugUpdater is intantiated to make it more reliable 7 年前
Thomas 4c9edfad Skip empty panels in the runtime UI as well 7 年前
Thomas 8a390de1 Skip drawing empty panels 7 年前