GitHub
771cccee
Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting
Stereo-ized HDRP Lighting Update (WIP)
7 年前
GitHub
7ef20321
Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
Temp disabling code so we don't go out of memory at launch
7 年前
GitHub
61c481e1
Merge pull request #979 from Unity-Technologies/lw-particle-light-fix
Fixed particle lights
7 年前
sebastienlagarde
fd14a7e5
More update
7 年前
Peter Bay Bastian
10d7c92b
Update ShaderGraph submodule
7 年前
GitHub
41657818
Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
7 年前
Andre McGrail
bd2373cc
Fixed Typo
7 年前
Peter Bay Bastian
a26a62fe
Update ShaderGraph submodule
7 年前
Andre McGrail
fe219a04
Added fix for Particle Spotlights in the light loop
Fixed default particle shader to be correct Unilit/Fade
7 年前
Peter Bay Bastian
762ac4bc
Fix calls to `Path.Combine` that didn't work on Legacy scripting backend
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Peter Bay Bastian
d7929b25
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
Robert Srinivasiah
6306d349
Skip adding empty decal cull data to GPU cull buffers (WAR)
Stereo assumes tightly packed cull data buffers, but the decal cull data is not (right now). Paul and I are working to amend this, but for now, since stereo disables decals, Stereo doesn't have to worry about adding any of the decal data.
7 年前
Julien Ignace
5cfdaac3
Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there.
7 年前
Remy
b295db15
Material upgrader now correctly supports standards -> lit and unlits -> unlit
7 年前
Robert Srinivasiah
a42d879e
Use StereoscopicEye instead of bool in Get*VolumeDataAndBound
This reads better than bools
7 年前
Sebastien Lagarde
4d5c89d9
Temp disabling code so we don't go out of memory at launch
7 年前
Evgenii Golubev
c249e283
Implement the initial version of auto-thickness
7 年前
Alex Lian
65ac8dec
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Jens Holm
74039530
Allow sahder properties to be copied and pasted between graphs
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
JavDevGames
082d7d93
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
7 年前
Jens Holm
a7cb2893
Allow GraphView to copy when only elements of type BlackboardField are selected
7 年前
GitHub
23cc01bd
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
GitHub
312d23e1
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
7 年前
GitHub
c268bca4
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
7 年前
GitHub
246492ed
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
7 年前
Jens Holm
7061787f
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
7 年前
Jens Holm
19a741e4
Switch blackboard layout modifiers to default modifiers
7 年前
Jens Holm
8e243e0b
Make floating windows serialize layout realtive to correct content area
7 年前
Matt Dean
88372b5f
Add ref keyword (fix)
7 年前
Jens Holm
43f24a85
Remove checks for within parent bonds in resize handles
7 年前
Jens Holm
f7274b83
Make the master preview dirty output nodes in subgraphs
7 年前
Matt Dean
70436083
Remove GC allocations on preview property collection
7 年前
Jens Holm
daa8f8ad
Make window draggable able to clamp to the parent window
7 年前
Jens Holm
f1a39c3d
Add input slots from the SubGraphOutputNode in the preveiw shader generation
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前
Jens Holm
ab80ca3c
Make master preview resize rendertexture continuously
7 年前
Jens Holm
67b4a259
Allow SubGraphOutputNode to supply shader data to master preview view
7 年前
Matt Dean
2a3637d0
Override GradientShaderProperty declaration for preview rendering
7 年前
Jens Holm
f3467681
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
7 年前
Jens Holm
a073faf1
Make SubGraphOutputNode have 3D preview similar to MasterNodes
7 年前
Matt Dean
348a9654
Change GetPreviewProperty to return list for multiple properties from one slot
7 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
7 年前
Jens Holm
b1e38c12
Add collapse button on master preview
7 年前
Martin Thorzen
bea679f1
Fixed an extra line whch was not needed
7 年前