Andre McGrail
e4557fc9
Removed shadows from LW test 026
7 年前
Felipe Lira
96d28b11
Added DepthOnly pass to LW shaders.
7 年前
Felipe Lira
d43f1597
Transparent mode now working.
7 年前
Felipe Lira
c9ed078e
Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular.
7 年前
Felipe Lira
6076bb69
Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode.
7 年前
Andre McGrail
32f08396
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
Andre McGrail
a21b0c40
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
Felipe Lira
d9c64960
Added CameraComparer to sort camera array by depth. Moved some functions to LightweightUtils.
7 年前
Felipe Lira
cad81442
Disabled Bump map scale. Lightweight pipeline doesn't support it.
7 年前
Felipe Lira
ef02bc3e
Added missing env BRDF surface reduction. Now BRDF matches reference image.
7 年前
Felipe Lira
602d1a7c
Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup.
7 年前
Felipe Lira
2174bed4
Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI.
7 年前
Felipe Lira
55afe234
Fixed MettalicGloss map not being applied.
7 年前
Andre McGrail
c844ad5d
Added tests:
023_Lighting_Mixed: tests mixed light modes(broken right now)
024_Shader_PBRvalidation: Contains adam and some test spheres, original template made against legacy pipe
General clean up of other tests
7 年前
Felipe Lira
87ac03cd
Added LightweightPipeline shader GUI. Updated PBR material with the new keywords.
7 年前
Andre McGrail
1badfd13
Added image template preprocessor to avoid compressing any reference images from the tests
Added missing meta files
7 年前
Andre McGrail
64797a02
Updated Lightweight tests and created template images
7 年前
Felipe Lira
aa4a73ea
Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders.
7 年前
Andre McGrail
79a008db
Added tests
-016_Lighting_Scene_Directional: tests directional light with shadow in a medium scene
-017_Lighting_Scene_DirectionalBaked: tests baked directional light in a medium scene
-018_Lighting_Scene_DirectionalBakedIndirect: tests directional light with shadow and baked indirect in a medium scene
-019_Lighting_Scene_PointLights: tests multiple point lights in a medium scene with baked indirect
-020_Lighting_BasicDirectional: tests directional light(with shadows) on both non-PBR and PBR shaders
-021_Lighting_BasicPoint: tests point light on both non-PBR and PBR shaders
-022_Lighting_BasicSpot: tests spotlight on both non-PBR and PBR shaders
7 年前
Felipe Lira
88ac7b57
Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light.
7 年前
Andre McGrail
c48c275b
Added tests
-013_CameraMulti_Splitscreen - tests 4 player split screen setup with UI
-014_CameraMulti_MiniMap - tests small camera rect acting as a top down map view
-015_CameraMulti_FPSCam - tests two camera setup for separate weapon rendering
7 年前
Felipe Lira
70a982f2
There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly.
7 年前
Felipe Lira
605dc966
Fixed most of the lightweight graphics tests.
7 年前
Felipe Lira
6ead8e71
Fixed viewport setup for cameras rendering to RenderTexture.
7 年前
Felipe Lira
b7e797ee
Fixed material reference in 010 test scene.
7 年前
Felipe Lira
0e48243b
Added viewport camera code.
7 年前
Felipe Lira
8ef5b589
Fixed camera background color.
7 年前
Felipe Lira
3c1912c0
Removed unused materials. Moved reflection probe material to 010 test scene.
7 年前
Felipe Lira
457b3a17
Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder.
7 年前
Felipe Lira
bc3f5b1a
Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene.
7 年前
Felipe Lira
6c2f7107
Fixed light intensity issue that was causing lights to be saturated.
7 年前
Felipe Lira
5f72f0d9
Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture.
7 年前
Felipe Lira
491a7d87
Added shadow caster pass to lightweight standard shader.
7 年前
Felipe Lira
a2c2ce7f
Merge branch 'master' into LightweightPipeline
7 年前
Felipe Lira
5aba3a6e
Revert " Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight."
This reverts commit c48c439359a5f0c4e738f443557e7e6c068e9d26.
7 年前
Felipe Lira
981737f7
Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight.
7 年前
Felipe Lira
6d592a3d
Merge branch 'master' into LightweightPipeline
7 年前
Felipe Lira
ee1ea198
Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene.
7 年前
Felipe Lira
976a3de6
Fixed self-shadowing artifacts.
7 年前
Felipe Lira
b0095fc2
Fixed some compiler errors in shader.
7 年前
Felipe Lira
91b14387
Removed unused functions in the shader library.
7 年前
Felipe Lira
79b72748
Updated some of the lightweight pipeline sample and test scenes.
7 年前
Felipe Lira
56be11e4
Added multiple lights support to LightweightStandardShader.
7 年前
Felipe Lira
21f7347a
Fixed lightweight standard shader compilation error due to last commit.
7 年前
Felipe Lira
c9cb44ad
Added optimized single light path for DIRECTIONAL, SPOT, POINT
7 年前
Felipe Lira
c28f1752
Added attenuation procedural texture generation code and attenuation texture in shader.
7 年前
Felipe Lira
fc9c1456
Removed unused distance in shader that was left as mistake.
7 年前
Felipe Lira
62e3c403
Merged master.
7 年前
Felipe Lira
7ea80c7b
Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later.
7 年前
Felipe Lira
64861bf2
Added Lightweight PBR Sphere Test Scene
7 年前