578 次代码提交 (e4557fc9-80fe-45ad-adb5-8a8d5d378d3b)

作者 SHA1 备注 提交日期
Andre McGrail e4557fc9 Removed shadows from LW test 026 7 年前
Felipe Lira 96d28b11 Added DepthOnly pass to LW shaders. 7 年前
Felipe Lira d43f1597 Transparent mode now working. 7 年前
Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Andre McGrail 32f08396 Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Andre McGrail a21b0c40 Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Felipe Lira d9c64960 Added CameraComparer to sort camera array by depth. Moved some functions to LightweightUtils. 7 年前
Felipe Lira cad81442 Disabled Bump map scale. Lightweight pipeline doesn't support it. 7 年前
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 55afe234 Fixed MettalicGloss map not being applied. 7 年前
Andre McGrail c844ad5d Added tests: 7 年前
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前
Andre McGrail 1badfd13 Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
Andre McGrail 64797a02 Updated Lightweight tests and created template images 7 年前
Felipe Lira aa4a73ea Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
Andre McGrail 79a008db Added tests 7 年前
Felipe Lira 88ac7b57 Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light. 7 年前
Andre McGrail c48c275b Added tests 7 年前
Felipe Lira 70a982f2 There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly. 7 年前
Felipe Lira 605dc966 Fixed most of the lightweight graphics tests. 7 年前
Felipe Lira 6ead8e71 Fixed viewport setup for cameras rendering to RenderTexture. 7 年前
Felipe Lira b7e797ee Fixed material reference in 010 test scene. 7 年前
Felipe Lira 0e48243b Added viewport camera code. 7 年前
Felipe Lira 8ef5b589 Fixed camera background color. 7 年前
Felipe Lira 3c1912c0 Removed unused materials. Moved reflection probe material to 010 test scene. 7 年前
Felipe Lira 457b3a17 Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
Felipe Lira bc3f5b1a Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene. 7 年前
Felipe Lira 6c2f7107 Fixed light intensity issue that was causing lights to be saturated. 7 年前
Felipe Lira 5f72f0d9 Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
Felipe Lira 491a7d87 Added shadow caster pass to lightweight standard shader. 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 5aba3a6e Revert " Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight." 7 年前
Felipe Lira 981737f7 Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight. 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira ee1ea198 Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene. 7 年前
Felipe Lira 976a3de6 Fixed self-shadowing artifacts. 7 年前
Felipe Lira b0095fc2 Fixed some compiler errors in shader. 7 年前
Felipe Lira 91b14387 Removed unused functions in the shader library. 7 年前
Felipe Lira 79b72748 Updated some of the lightweight pipeline sample and test scenes. 7 年前
Felipe Lira 56be11e4 Added multiple lights support to LightweightStandardShader. 7 年前
Felipe Lira 21f7347a Fixed lightweight standard shader compilation error due to last commit. 7 年前
Felipe Lira c9cb44ad Added optimized single light path for DIRECTIONAL, SPOT, POINT 7 年前
Felipe Lira c28f1752 Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Felipe Lira fc9c1456 Removed unused distance in shader that was left as mistake. 7 年前
Felipe Lira 62e3c403 Merged master. 7 年前
Felipe Lira 7ea80c7b Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later. 7 年前
Felipe Lira 64861bf2 Added Lightweight PBR Sphere Test Scene 7 年前