GitHub
0682a517
Merge pull request #405 from EvgeniiG/refl_probe_fix
Fix light culling while rendering reflection probes
7 年前
Evgenii Golubev
57aa5358
Fix light culling while rendering reflection probes
'camera.worldToCameraMatrix' has a positive determinant (flip Y and Z) when rendering reflection probes, yet has a negative determinant (flip Z) in the case of the regular scene rendering.
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Filip Iliescu
3f9c0792
fix regression in testbed ontile renderpipe introduced by shadow UI changes
7 年前
Tim Cooper
79841e4c
Starting to work layer graph
7 年前
Tim Cooper
9557fcee
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
7 年前
Peter Bay Bastian
a3385c0f
Undo/redo prototype
7 年前
Tim Cooper
19ff14c7
remove c#4 features.
7 年前
Tim Cooper
f2cae710
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
7 年前
Peter Bay Bastian
33e9b11f
Log warning with source when shader has error
7 年前
Jens Holm
2ab88d19
Add title to PreviewNode
7 年前
Peter Bay Bastian
df04d0ce
Use current ambient probe for preview rendering
7 年前
Peter Bay Bastian
3b205c79
UIElements-based shader properties in inspector
7 年前
Peter Bay Bastian
dc01b9ae
Fix constructor in ShaderPropertyRemoved
7 年前
Peter Bay Bastian
314ba653
Add change notifications for shader properties
7 年前
Jens Holm
c5b4edc2
Add preview node
7 年前
Tim Cooper
4a551695
temp
7 年前
Tim Cooper
97674d1f
Remap graph handling for textures.
7 年前
Peter Bay Bastian
ed12540d
Make party preview more trippy
7 年前
Tim Cooper
c1f2dd69
Unlit and lit nodes now working properly in and outside a subgraph :)
7 年前
Peter Bay Bastian
65e94a0c
Add rate limiting for preview updates
7 年前
Tim Cooper
1229aaef
Use slot defaults for master nodes.
7 年前
Peter Bay Bastian
6c9cb29a
Refactor toolbar (no more presenters, acts a little more like buttons)
7 年前
Tim Cooper
97cfbe75
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
7 年前
Peter Bay Bastian
dcc886b3
Default preview to be expanded
7 年前
Tim Cooper
e5c78ee9
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
7 年前
Peter Bay Bastian
bf91b908
Put in change notification for preview expanded state
7 年前
Tim Cooper
76430e32
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
Peter Bay Bastian
d0f20689
Add initial preview hiding (still being rendered behind the scenes)
7 年前
Tim Cooper
779d0288
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
7 年前
Peter Bay Bastian
5b4c9be5
Move things around in preview generator
7 年前
Tim Cooper
52d5558a
do not throw errors on default sampler slots, nodes need to handle this case.
7 年前
Peter Bay Bastian
8e841bce
Remove UpdateData from MaterialGraphPresenter
7 年前
Tim Cooper
8d5e6fd1
texture exposition working
7 年前
Peter Bay Bastian
609307fe
MaterialGraphPresenter now relies on change notifications rather than diffing
7 年前
Tim Cooper
0b56c45b
first pass.
7 年前
Peter Bay Bastian
75826752
Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
7 年前
Tim Cooper
fb21bff8
Working lightweight metallic master node.
7 年前
Matt Dean
53a1f582
Abstract lighting from Lightweight PBR frag shader
7 年前
Tim Cooper
580b206b
missed files
7 年前
Tim Cooper
29754ac3
Working light weight unlit master node
7 年前
GitHub
5f6271d2
Merge pull request #67 from stramit/refactor-properties
Refactor properties
7 年前
Tim Cooper
67d81eb4
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
7 年前
Tim Cooper
735c401b
Working: Properties window + new master node.
7 年前
GitHub
22e6141d
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
7 年前
Matt Dean
726b1d96
Fix old subscripts for FastBlinn
7 年前
GitHub
6d29b3dd
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
7 年前
Julien Ignace
b497a9ed
Last missing bit... For real this time.
7 年前
Julien Ignace
bb02d156
Removed HasMaterialFeatureFlag where it was not needed.
7 年前
Julien Ignace
3961b899
Added missing usage of HasMaterialFeatureFlag
7 年前