RSlysz
df1a0f20
Change Gizmo6FacesBox namespace
6 年前
RSlysz
cda72349
HDReflectionProbe editor: clamp offset to contain object center
6 年前
RSlysz
59e133f3
Hide PlanarReflexionProbe Influence box's offset
6 年前
RSlysz
42c843f7
Cleaning HDReflectionProbe editor code
6 年前
RSlysz
fb83837e
Cleaning Gizmo6FacesBox
6 年前
RSlysz
c3a60224
Use Gizmo6FacesBox in PlanarReflectionProbe
6 年前
RSlysz
8be9d87b
fix Gizmo6FacesBox missing wireframe in DrawHull
6 年前
RSlysz
0066baad
Add same editor refactor to PlanarReflectionProbe
6 年前
RSlysz
75331918
Grouping advanced properties toggle inside the same header
6 年前
RSlysz
29adc88e
Remove multiple gizmo display (used for test)
6 年前
RSlysz
dd9e9bb2
Fix new gismo usage
6 年前
RSlysz
62bbd31e
Remove Legacy Unity changed visibility dependence for new gizmo
6 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
6 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
6 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
6 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
6 年前
RSlysz
511b8e89
Adding colors to DrawVector3
6 年前
Yao Xiaoling
e70e11ce
Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI.
6 年前
Yao Xiaoling
32c8a168
Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
6 年前
sebastienlagarde
5e2a8d92
HDRP: Update changelog
6 年前
sebastienlagarde
777bb5a5
HDRP: Lighting - Fix shader warning + Remove comment
6 年前
Nerites
7bc5d1b4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
144723e3
Merge pull request #1476 from Unity-Technologies/StackLit2
Stack lit2
6 年前
sebastienlagarde
6a64d66c
Some extra cleanup
6 年前
sebastienlagarde
a73ccb75
Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD)
- Remove UNITY_MATERIAL_STACKLIT from shader library
- Remove now useless code of LTC_USE_COMMON_FGD
6 年前
Stephane Laroche
e4716aba
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
6 年前
sebastienlagarde
9536b3be
Merge branch 'master' into StackLit2
6 年前
GitHub
d4470f77
Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS
Updated changelogs for PCSS
6 年前
Antoine Lelievre
64e74035
Updated changelogs for PCSS
6 年前
GitHub
5bbb2099
Merge pull request #1562 from Unity-Technologies/Port-PCSS
Port PCSS shadows
6 年前
GitHub
b5e581fe
Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master
Volumetric bugfix master
6 年前
Nerites
3e8fd749
Typo fix in SetupPerCameraShaderConstants
6 年前
Raymond Graham
aca3f931
updated changelog
6 年前
Matt Dean
b08ddbad
Update Changelog
6 年前
Stephane Laroche
9580854c
Fix a merge omission that disabled diffuse light from area lights
6 年前
Nerites
38e2de4a
Commented out things that aren't hooked up yet (XRSettings,
ViewportScale)
6 年前
Raymond Graham
a04c87cd
Fix a couple of issues with density volume texture mask.
6 年前
Antoine Lelievre
43eed620
Add mesh filter and mesh renderer for emissive mesh on lights
6 年前
Matt Dean
8bf93fba
Fix dielectric specular control
It was resetting control values
6 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
Nerites
4d2914e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
237def4f
Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag
Fix rename of `HasFeatureFlag`
6 年前
Matt Dean
c22eb6df
Fix rename of `HasFeatureFlag`
6 年前
GitHub
e4f61ef1
Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code
Refactoring code of SSS and Transmission to be able to share it between material
6 年前
sebastienlagarde
ed6aecc7
Update Changelog and integrate PR feedback
6 年前
sebastienlagarde
870dbb61
Large refactor of transmission code to share it between material
6 年前
Nerites
71589903
RenderScale -> TargetScale; added groundwork for ViewportScale
6 年前
Sebastien Lagarde
162b8ee9
Draft of refactoring of SSS and Transmission code, to share more code
6 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Sebastien Lagarde
1b7fa589
Update changelog
6 年前