Frédéric Vauchelles
1303cd7c
Keep only 2 refraction models: Plane and Sphere
7 年前
Remy
76bf4f2f
Fix HDRP Graphic tests Camera prefab.
Update the template image for test #0024
7 年前
Sebastien Lagarde
e435361c
HDRenderPipeline: Add support of SSS to LayeredLit
7 年前
Sebastien Lagarde
b9ac3611
HDRenderPipeline: Fix GUI issue with layeredLit
7 年前
Sebastien Lagarde
941020fc
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
sebastienlagarde
60296408
HDRenderPipeline: Update all material Keywords
7 年前
sebastienlagarde
2d7cd1a1
HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done
7 年前
GitHub
f766c712
Merge pull request #507 from EvgeniiG/new_aniso_hack
Introduce a new anisotropy approximation
7 年前
GitHub
f86a150a
Merge pull request #508 from Unity-Technologies/Fix-blend-mode
Update blend mode
7 年前
sebastienlagarde
27b99b20
Update blend mode and fix issue with UI
- Change alpha blend mode to One / InvSrc alpha and the multiplication
is done in the shader. Avoid precision issue
- Make a comment ApplyBlendMode function
- Update test scene
- Fix an issue with the UI and the Popup of blend mode
7 年前
sebastienlagarde
5e418eb0
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode
7 年前
GitHub
78752582
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
Update fog and blend mode
7 年前
sebastienlagarde
af7905e4
Update test scene and UI
7 年前
sebastienlagarde
3a330e0f
Remove dead code
7 年前
sebastienlagarde
d33ee23f
more renaming
- Rename _EnableTransparentFog to _EnableFogOnTransparent
- Rename _BLENDMODE_ACCURATE_LIGHTING to
_BLENDMODE_PRESERVE_SPECULAR_LIGHTING
7 年前
sebastienlagarde
36c0ec18
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
7 年前
GitHub
c7d467a6
Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction
Fix fog rough refraction
7 年前
sebastienlagarde
7e7d8661
HDRenderPipeline: Update UI and fog test scene
7 年前
Sebastien Lagarde
55284317
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-fog-rough-refraction
7 年前
Sebastien Lagarde
d5855c4e
Move _surface_type_transparent definition to BaseUnlitUI.cs
7 年前
Sebastien Lagarde
cd755f87
Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction)
7 年前
Sebastien Lagarde
7bd23e07
HDRenderPipeline: Fix fog after merge issue
7 年前
sebastienlagarde
b4ced9f3
HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment
7 年前
GitHub
6773024c
Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
7 年前
GitHub
2df3e46a
Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
7 年前
sebastienlagarde
aa798d74
HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD
7 年前
GitHub
6ef6a1b3
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
7 年前
GitHub
d8b5ebdb
Merge pull request #502 from Unity-Technologies/feature/HDEditorCLI
Feature/hd editor cli
7 年前
Frédéric Vauchelles
9ecea206
Hide blend mode popup when using refraction
7 年前
Frédéric Vauchelles
601100f9
No need for a foreach to remove keywords on a shader
7 年前
GitHub
dda4fde5
Merge pull request #500 from Unity-Technologies/feature/HDEditorCLI
Feature/hd editor cli
7 年前
Frédéric Vauchelles
025b17dc
Added pre refraction toggle in layered shader
7 年前
Evgenii Golubev
836904e9
Merge branch 'new_aniso_hack' of https://github.com/EvgeniiG/ScriptableRenderLoop into new_aniso_hack
7 年前
Frédéric Vauchelles
2ea64908
Added CLI utility to reset material keywords
7 年前
Frédéric Vauchelles
ce940be0
Removed distortion only for lit shader
7 年前
GitHub
271f304d
Update ImageBasedLighting.hlsl
7 年前
Evgenii Golubev
e056ffd3
Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV'
7 年前
Frédéric Vauchelles
6b41cb12
Added utility to reset material keyword projectwide
7 年前
Frédéric Vauchelles
ee9f59cc
Refractor blending for transparent forward
7 年前
Evgenii Golubev
bcbeb41f
Add a new IBL hack for anisotropy
7 年前
GitHub
b4fcde57
Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
7 年前
Frédéric Vauchelles
f3809117
Added tests for specular blending
7 年前
Evgenii Golubev
8a072a13
Move the IBL code
7 年前
Frédéric Vauchelles
b37cebd5
Updated specular blending for transparents
7 年前
Evgenii Golubev
04d7cdc4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Remy
04858911
Add missing light informations in HDRP Tests
7 年前
Frédéric Vauchelles
4ecf28cc
Refractored refraction keyword
7 年前
Evgenii Golubev
350fd652
Fix broken includes
7 年前
Remy
a0dccf34
Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working
7 年前
Evgenii Golubev
4d7de4b0
Optimize IBL prefiltering
7 年前