Evgenii Golubev
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c2543c08
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Fix naming of SSS profiles
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7 年前 |
Frédéric Vauchelles
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98192c93
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Refactored refraction code with cubemap support
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7 年前 |
Julien Ignace
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0bd39134
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Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI.
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7 年前 |
Remy
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f10c7c9d
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Add a complex material with different surface properties in the mask textures.
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7 年前 |
Evgenii Golubev
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29a7411c
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Apply the albedo during lighting only once in PostEvaluateBSDF()
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7 年前 |
GitHub
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58aacdbd
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Merge pull request #533 from EvgeniiG/Unity-2017.3
Set SSS_NEUTRAL_PROFILE_ID to 0
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7 年前 |
GitHub
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01e3b45b
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Merge pull request #534 from Unity-Technologies/Add-refraction-cubemap-support
Add refraction cubemap support
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7 年前 |
GitHub
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c25c236d
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Merge pull request #528 from Unity-Technologies/Refactor-LightLoop-Glue-Code
HDRenderPipeline: Refactor LightLoop glue code
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7 年前 |
Evgenii Golubev
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dd2b93cd
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Set SSS_NEUTRAL_PROFILE_ID to 0
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7 年前 |
GitHub
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068e18e4
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Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity
Hack for GI to handle Alpha Test correctly: Filled the hard-coded pro…
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7 年前 |
GitHub
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c9e14f56
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Add a layered variant of the `_ThicknessRemap` property
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7 年前 |
GitHub
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ffcd395f
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Merge pull request #531 from EvgeniiG/Unity-2017.3
Add a thickness remap for the thickness map (on the material itself)
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7 年前 |
Evgenii Golubev
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9e8db4ba
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Add a thickness remap for the thickness map (on the material itself)
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7 年前 |
Julien Ignace
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eb9b38db
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Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict.
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7 年前 |
Remy
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79e20a34
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Move objects in Transparent Fog to have better focus.
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7 年前 |
Remy
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bf0e0adc
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Add graphic test image templates for the current graphi tests
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7 年前 |
Remy
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cffd854a
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Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
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7 年前 |
Remy
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60d8dff1
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Graphic tests for Lit Transparent and Details parameters
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7 年前 |
Remy
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ac7b11a2
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Finished Unlit Graphic Tests.
Start Lit.
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7 年前 |
Remy
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9de642e9
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Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
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7 年前 |
Remy
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972c7922
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Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
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7 年前 |
Remy
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327d893f
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Graphic Tests for Unlit with Distortion
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7 年前 |
Evgenii Golubev
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076b2e63
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Remove a duplicate multiplicative term
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7 年前 |
Remy
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f1183b3e
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Start making the first graphic test scene.
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7 年前 |
Evgenii Golubev
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1d0daac6
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Disable Lambert
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7 年前 |
Frédéric Vauchelles
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2f7a0934
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Fixed distortion test scene
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7 年前 |
Julien Ignace
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8c3d6702
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Screen Space Shadows for directional light v0 (WIP)
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7 年前 |
Remy
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790a526f
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Material Array Builder WIP
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7 年前 |
Evgenii Golubev
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0559a949
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Remove IntegrateGgxWithoutFresnel()
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7 年前 |
GitHub
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11796663
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Merge pull request #514 from Unity-Technologies/Branch_FixDebugWindow
Branch fix debug window
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7 年前 |
Remy
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988d63bc
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Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
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7 年前 |
Julien Ignace
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36a22fff
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow
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7 年前 |
Evgenii Golubev
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7ddb7cdc
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Switch to Emmanuel's version of MS energy compensation
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7 年前 |
sebastienlagarde
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1f11c962
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HDRenderPipeline: Fix detail smoothness
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7 年前 |
Evgenii Golubev
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00426d96
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Change the formulation of the FGD term
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7 年前 |
GitHub
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7b132868
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Merge pull request #511 from Unity-Technologies/feature/refractionthickness
Feature/refractionthickness
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7 年前 |
Remy
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1c153ebd
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Cleanup for new HDRP Tests
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7 年前 |
Evgenii Golubev
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5447c95b
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Clean up multi-bounce GGX code
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7 年前 |
GitHub
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41219331
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Merge pull request #513 from Unity-Technologies/Branch_FixLayeredWind
Branch Fix Layered Wind
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7 年前 |
GitHub
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0b8dfa09
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Update LitData.hlsl
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7 年前 |
Evgenii Golubev
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76f9d00f
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Implement Emmanuel's energy compensation method
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7 年前 |
Frédéric Vauchelles
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1e05f581
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Merge Unity-2017.3
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7 年前 |
Julien Ignace
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b3f07a9b
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Fixed DebugWindow Item states initialization to avoid serialization problems on start up.
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7 年前 |
Julien Ignace
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7b039c34
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Hardcoded vertex color alpha values for layered shader vertex blend mask when using wind so that main layer is visible without affecting wind behavior for the object.
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7 年前 |
Evgenii Golubev
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d610a7cf
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Implement multi-bounce GGX for direct lighting (no Fresnel yet)
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7 年前 |
sebastienlagarde
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fed282ba
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HDRenderPipeline: Fix UI with transparent
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7 年前 |
GitHub
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8acab88d
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Merge pull request #510 from EvgeniiG/new_aniso_hack
Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV'
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7 年前 |
Evgenii Golubev
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733171ce
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Merge branch 'Unity-2017.3'
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7 年前 |
GitHub
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735db2ae
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Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit
HDRenderPipeline: Add support of SSS to LayeredLit
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7 年前 |
sebastienlagarde
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2fcb9553
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-SSS-support-to-LayeredLit
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7 年前 |