Evgenii Golubev
|
a46c0009
|
Merge the old volumetrics code (WIP)
|
7 年前 |
sebastienlagarde
|
d1ac36f2
|
HDRenderPipeline: Fix issue with transmittance being a float and not a float3
|
7 年前 |
Remy
|
0ba87b81
|
Add menu item to re-place all multi-materials in the oppened scene.
|
7 年前 |
uygar
|
20767512
|
Added programmatic control of depth clipping. Depth clipping is disabled for shadow cascades and enabled for everything else.
|
7 年前 |
GitHub
|
e5d0cb44
|
Rename WriteResult() to StoreResult()
|
7 年前 |
GitHub
|
0df286e4
|
Merge pull request #550 from Unity-Technologies/Some-update-to-refraction
Some update to refraction
|
7 年前 |
Sebastien Lagarde
|
2448888d
|
HDRenderPipeline: Minor improvement + code cleanup
- update the roughness remapping of refraction to better match
reflection probe
|
7 年前 |
Sebastien Lagarde
|
24756a33
|
HDRenderPipeline: Remove unused code
|
7 年前 |
Sebastien Lagarde
|
69c9baac
|
HDRenderPipeline: Fix test scene
|
7 年前 |
GitHub
|
4c86fdf6
|
Merge pull request #548 from Unity-Technologies/Add-transmissive-color
Add transmissive color
|
7 年前 |
sebastienlagarde
|
1400f35f
|
HDRenderPipeline: Miss one file
|
7 年前 |
sebastienlagarde
|
3162b59f
|
HDRenderPipeline: Add transmission color
- Add transmission color texture
- Add approximation for energy conservation with fresnel term
- Add unity for thickness
|
7 年前 |
GitHub
|
3f66af34
|
Merge pull request #545 from EvgeniiG/Unity-2017.3
Improve subsurface scattering
|
7 年前 |
GitHub
|
0bf4e0e7
|
Merge pull request #547 from Unity-Technologies/Update-Emissive-color-with-tile/scale
HDRenderPipeline: Add tile/scale uv control to emissive color map
|
7 年前 |
sebastienlagarde
|
11388041
|
HDRenderPipeline: Add tile/scale uv control to emissive color map
|
7 年前 |
GitHub
|
232486c8
|
Merge pull request #544 from Unity-Technologies/Reorganize-HDRP-GraphicTests
Reorganize hdrp graphic tests
|
7 年前 |
sebastienlagarde
|
f9b907e8
|
HDRenderPipeline: Small fix for SSS script
|
7 年前 |
GitHub
|
84f1dbd1
|
Merge pull request #546 from Unity-Technologies/FixMetaPassUV
Fix meta pass uv
|
7 年前 |
GitHub
|
9b28fe59
|
Update Lit.shader
|
7 年前 |
Julien Ignace
|
7b0b6b5b
|
Missing files
|
7 年前 |
Julien Ignace
|
efb76d07
|
Missing files
|
7 年前 |
Julien Ignace
|
aed9d43e
|
- Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass)
- Added a planar lit case in LayeredLitTest scene
|
7 年前 |
sebastienlagarde
|
50dcf327
|
HDRenderPipeline: Update SSS update script to work with source control
|
7 年前 |
sebastienlagarde
|
a96cb426
|
HDRenderPipeline: Update SSS update script, affect all database
|
7 年前 |
sebastienlagarde
|
ea9e073c
|
HDRenderPipeline: Small fix to script to update SSS
|
7 年前 |
sebastienlagarde
|
5cd63d12
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
|
7 年前 |
GitHub
|
65734261
|
Merge pull request #543 from Unity-Technologies/Branch_FixUnlitMaterialTests
Fix position of material previews in Unlit scene.
|
7 年前 |
sebastienlagarde
|
9e164ff0
|
HDRenderPipeline: Add a command to update SSS material
|
7 年前 |
Remy
|
61dcebc6
|
Fix position of material previews in Unlit scene.
|
7 年前 |
sebastienlagarde
|
2479c7c7
|
Small update of READMe file
|
7 年前 |
GitHub
|
2c30320a
|
Merge pull request #541 from Unity-Technologies/Branch_FixUnlitMaterialTests
Fixed all tests Unlit materials after property renaming.
|
7 年前 |
Evgenii Golubev
|
e8692e5c
|
Update the name of the macro for clarity
|
7 年前 |
sebastienlagarde
|
0bb67f42
|
Update README file.txt
|
7 年前 |
Evgenii Golubev
|
fcfe787e
|
Remove the Clamp() intrinsic
|
7 年前 |
Julien Ignace
|
b431be32
|
Fixed all tests Unlit materials after property renaming.
|
7 年前 |
sebastienlagarde
|
692cf436
|
HDrenderPipeline: Remove unesessary meta
|
7 年前 |
Evgenii Golubev
|
a5a2abf8
|
Optimize Disney SSS using the tagged irradiance buffer
|
7 年前 |
GitHub
|
298835b9
|
Merge pull request #539 from Unity-Technologies/Branch_FixPVROpacity
Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflic…
|
7 年前 |
Evgenii Golubev
|
8c2d94e7
|
Add WaveReadFirstLane()
|
7 年前 |
sebastienlagarde
|
72f1cffb
|
HDRenderPipeline: Fix typo in text of IOR
|
7 年前 |
Evgenii Golubev
|
c7cb0506
|
Add a copy-free fast path for the Disney SSS
|
7 年前 |
GitHub
|
e16e3030
|
Merge pull request #537 from EvgeniiG/Unity-2017.3
Apply the albedo during lighting only once
|
7 年前 |
Remy
|
962d6e55
|
Add lit refraction graphic test template
|
7 年前 |
Evgenii Golubev
|
9f711587
|
Fix the SSS normal debugging mode, and add comments
|
7 年前 |
GitHub
|
1818baf9
|
Merge pull request #536 from Unity-Technologies/feature/refractionCubemap
Feature/refraction cubemap
|
7 年前 |
Frédéric Vauchelles
|
3e16250f
|
Syntax fixes
|
7 年前 |
Remy
|
856970bb
|
Delete unused test assets.
|
7 年前 |
Evgenii Golubev
|
a88795d9
|
Improve support of transmission for Disney Diffuse
|
7 年前 |
Frédéric Vauchelles
|
010f7eaf
|
Moved related data to preLightData
|
7 年前 |
Remy
|
fc3e1073
|
Add Lit Refractions Tests
|
7 年前 |