}
// Absorption coefficient from Disney: http://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf
float TransmittanceColorAtDistanceToAbsorption(float3 transmittanceColor, float atDistance)
float3 TransmittanceColorAtDistanceToAbsorption(float3 transmittanceColor, float atDistance)
{
return -log(transmittanceColor + 0.00001) / max(atDistance, 0.000001);