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sebastienlagarde 7 年前
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README.md


new modern built-in rendering pipeline with it. For now you can look around if you're _really_ curious, but like said above, this is
not useful for any public Unity version yet.
There's a more detailed overview document here: [ScriptableRenderLoop google doc](https://docs.google.com/document/d/1e2jkr_-v5iaZRuHdnMrSv978LuJKYZhsIYnrDkNAuvQ/edit?usp=sharing)
There's a more detailed overview document here: [ScriptableRenderPipeline google doc](https://docs.google.com/document/d/1e2jkr_-v5iaZRuHdnMrSv978LuJKYZhsIYnrDkNAuvQ/edit?usp=sharing)
Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is.

Perform the following instructions to get a working copy of SRP:
```
> cd <Path to your Unity project>/Assets
> git clone https://github.com/Unity-Technologies/ScriptableRenderLoop
> cd ScriptableRenderLoop
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
## For Unity 2017.1 beta users
## For Unity above 2017.1 beta users
> git clone https://github.com/Unity-Technologies/ScriptableRenderLoop
> cd ScriptableRenderLoop
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
## For HDRenderPipeline:
1. Download Unity version compatible with Github release (https://github.com/Unity-Technologies/ScriptableRenderPipeline/releases)
2. Launch
3. Create a new Unity project
4. Set `Color Space` to `Linear` in Player settings, Set Antialiasing to disable in Quality settings for all configuration (Fantastic and High), Set Anisotropic Textures to "Per Textures"
5. Close Unity
6. Execute the following commands (or use GitHub interface (ask us)):
```
> cd <Path to your Unity project>/Assets
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
> git submodule update --init --recursive --remote (This is to get the PostProcessing folder)
```
7. Re-open the project
8. Create a HDRenderPipelineAsset
9. Assign the HDRenderPipelineResource (Already created) to HDRenderPipelineAsset
8. In Graphic Settings, setup the new craeted HDRenderPipelineAsset
## For Unity 5.6 beta users

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