Peter Bay Bastian
|
5fe33b9e
|
Squash `SerializableSlot` into `MaterialSlot`
|
7 年前 |
Jens Holm
|
923666b0
|
Improve applied scale to inspector preveiw
|
7 年前 |
Peter Bay Bastian
|
e3aaf843
|
Squash `SerializableNode` into `AbstractMaterialNode`
|
7 年前 |
Jens Holm
|
a4e8458d
|
Remove zooming in inspector preview
|
7 年前 |
Peter Bay Bastian
|
11a83d08
|
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Jens Holm
|
8454398a
|
Center rotationin of preveiw mesh and fix serialization of preview mesh
|
7 年前 |
Peter Bay Bastian
|
66497f01
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
f9685e94
|
Revert use of internal method
|
7 年前 |
Peter Bay Bastian
|
929cf786
|
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
|
7 年前 |
GitHub
|
d1d69177
|
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
|
7 年前 |
GitHub
|
f4e6a374
|
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Matt Dean
|
14f5c06b
|
Fix Matrix Multiply Vector node
|
7 年前 |
GitHub
|
e8ae5340
|
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
|
7 年前 |
Matt Dean
|
056c4c90
|
Update serialization upgrader
|
7 年前 |
Matt Dean
|
1a08b1b1
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
Matt Dean
|
cef293ac
|
Rename Texture2D and Cubemap node files
|
7 年前 |
Jens Holm
|
2ce394e7
|
Trigger OnModified on master node when preview is rotated or scaled
|
7 年前 |
Tim Cooper
|
1f9b882d
|
Fix up linar / gamma state of color nodes when they get inlined.
|
7 年前 |
Matt Dean
|
8697ac36
|
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
|
7 年前 |
Matt Dean
|
0fca7431
|
Rename Texture2D and Cubemap nodes
|
7 年前 |
Jens Holm
|
8a16933b
|
Minor refactor of preview mesh rotation and scale according to PR comments
|
7 年前 |
Tim Cooper
|
bf727807
|
Fix lightmapping issue.
|
7 年前 |
Matt Dean
|
b23f23cb
|
First pass Matrix 4x4 nodes
|
7 年前 |
Peter Bay Bastian
|
24b03e7c
|
Don't convert property nodes to inline nodes during undo/redo (fixes #125)
|
7 年前 |
Peter Bay Bastian
|
56fbf313
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
890a9ece
|
More correct order of things in MaterialNodeView initialization
|
7 年前 |
Tim Cooper
|
f79b8aa2
|
Add alpha clip threshold to PRB master.
|
7 年前 |
Tim Cooper
|
f2413918
|
fix up typo.
|
7 年前 |
Tim Cooper
|
7995a0e9
|
upgrading to new shader library.
|
7 年前 |
Julien Ignace
|
7faea4fc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
|
7 年前 |
Raymond Graham
|
5f8aef95
|
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
|
7 年前 |
Raymond Graham
|
51c0d02a
|
module udpate
|
7 年前 |
Raymond Graham
|
1118c956
|
Merge branch 'master' into motionVectorSupport
|
7 年前 |
Julien Ignace
|
b2315b94
|
Update default scene settings object creation to include exp fog and all relevant component.
|
7 年前 |
Julien Ignace
|
d210135e
|
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
|
7 年前 |
Julien Ignace
|
daaa1360
|
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
|
7 年前 |
Julien Ignace
|
033abbd6
|
More fixes with latest master.
|
7 年前 |
Julien Ignace
|
1ce75e59
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Andre McGrail
|
8752dc7f
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
Felipe Lira
|
9a3adabe
|
Bumped package version
|
7 年前 |
Felipe Lira
|
fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
|
711a16fb
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
7389ca21
|
Rewrote Sky/fog component with latest Volume APIs after merge.
|
7 年前 |
Julien Ignace
|
256c35aa
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
|
7 年前 |
Felipe Lira
|
44b0d028
|
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
|
7 年前 |
Felipe Lira
|
d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
|
7 年前 |
Felipe Lira
|
64095289
|
Addressed Arira's comment on upgrader message.
|
7 年前 |
Felipe Lira
|
cb54afc5
|
Addressed Shawn's UI comment. Render scale cap is now at 4.
|
7 年前 |
sebastienlagarde
|
f3d7f5bf
|
Address feedback
|
7 年前 |
Felipe Lira
|
bc18e113
|
First part of relatime shadows refactor.
|
7 年前 |