Jens Holm
|
93fa2455
|
Merge remote-tracking branch 'origin/master' into inspector-window
|
7 年前 |
Matt Dean
|
11d733ee
|
Fix Normal Strength node
|
7 年前 |
Matt Dean
|
8f22e3a7
|
Boolean node and type (part 1)
|
7 年前 |
Tim Cooper
|
6c0a8015
|
Disable HDUnlit for now as there are missing remaps.
|
7 年前 |
Matt Dean
|
dee739b5
|
Restore LinearLightAddSub blend mode
|
7 年前 |
GitHub
|
455b4075
|
Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
|
7 年前 |
Tim Cooper
|
2888f1c2
|
-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
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7 年前 |
Matt Dean
|
d057e6de
|
Fix Ambient node
|
7 年前 |
Tim Cooper
|
8342aa12
|
Finish refactoring subgraphs.
|
7 年前 |
Matt Dean
|
4f8a273e
|
Fix UV bindings for preview shader and Unlit master
|
7 年前 |
Tim Cooper
|
9ee28856
|
Bump version 0.1.11
|
7 年前 |
Tim Cooper
|
259c7ce1
|
Changing sub graphs to use functions instead of inlining.
|
7 年前 |
Matt Dean
|
1ea14a06
|
Rename Sign output on Camera node
|
7 年前 |
GitHub
|
c3ae833e
|
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
|
7 年前 |
Tim Cooper
|
f71d562a
|
Working HD / LW unlit from same shader file.
|
7 年前 |
Matt Dean
|
4503a2ce
|
Change Flip node to flip 1 > -1 and added Invert Colors node
|
7 年前 |
Tim Cooper
|
d920687b
|
Fix up LWUnlit to work with shader library.
|
7 年前 |
Jens Holm
|
9b1d3da9
|
Make maste node preview a separate window
|
7 年前 |
Matt Dean
|
29e04332
|
Channel Mask node to Mask Field (prt 2)
|
7 年前 |
Tim Cooper
|
c3284443
|
Add ref to resources file.
|
7 年前 |
Jens Holm
|
682af7b6
|
Fix uss class for resize top-let hadle in resize handle
|
7 年前 |
Matt Dean
|
3e4f3590
|
Channel Mask node to Mask Field (prt 1)
|
7 年前 |
Tim Cooper
|
5c4cbe12
|
For LW use the proper shader paths that get exported from the LW package..
|
7 年前 |
Jens Holm
|
55869a0b
|
Make class for adding resize handles along the border of a visual element
|
7 年前 |
GitHub
|
4dbc4ee4
|
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
|
7 年前 |
GitHub
|
a204c630
|
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
|
7 年前 |
GitHub
|
e236a1a5
|
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
|
7 年前 |
Felipe Lira
|
9ab6af9c
|
Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
|
7 年前 |
Felipe Lira
|
c6543428
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
|
7 年前 |
Julien Ignace
|
b782a332
|
Update code with last merge changes and fixed some formatting issues.
|
7 年前 |
Julien Ignace
|
c02d593d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Andre McGrail
|
6d8f7475
|
Added missing metas and updated mats that source tree didn’t pickup :(
|
7 年前 |
Andre McGrail
|
0effa5f2
|
Removed substance dependancies from LW tests and also re-created affected template images
|
7 年前 |
Felipe Lira
|
eff2ed49
|
Addressed Evgenii and Richard's comments.
|
7 年前 |
Felipe Lira
|
cea04fcf
|
Addressed Sebastien and Alexandr PR feedbacks.
|
7 年前 |
Felipe Lira
|
ac553840
|
Updated shaders after merge
|
7 年前 |
Julien Ignace
|
ab2b8608
|
Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
|
7 年前 |
Felipe Lira
|
ddeb54b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
688234ed
|
Update after last merge
|
7 年前 |
Julien Ignace
|
71f453af
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Julien Ignace
|
dd1baa91
|
Fixed "Baked sky" behavior in new sky volume system.
|
7 年前 |
Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
|
7 年前 |
Felipe Lira
|
fd3df2bf
|
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
|
7 年前 |
Felipe Lira
|
0324ec96
|
Refactor to improve shader library organization and readability
|
7 年前 |
Felipe Lira
|
a58b6cbd
|
Lightweight Shaders compiling on GLES with HLSLcc compiler.
|
7 年前 |
Felipe Lira
|
82d0bec8
|
Converted Terrain base shader to new shader library.
|
7 年前 |
Felipe Lira
|
90918be4
|
added uint -> int mappings
|
7 年前 |
Felipe Lira
|
bbaa74a6
|
Fixed compiler errors in GLES2.hlsl
|
7 年前 |
Felipe Lira
|
b89532b8
|
Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
|
7 年前 |
Felipe Lira
|
bf2f0fdc
|
Fixed depth prepass clearing issue.
|
7 年前 |