浏览代码

Rename Sign output on Camera node

/main
Matt Dean 7 年前
当前提交
1ea14a06
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Scene/CameraNode.cs

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Scene/CameraNode.cs


const string kOutputSlot2Name = "Orthographic";
const string kOutputSlot3Name = "Near Plane";
const string kOutputSlot4Name = "Far Plane";
const string kOutputSlot5Name = "Sign";
const string kOutputSlot5Name = "Z Buffer Sign";
const string kOutputSlot6Name = "Width";
const string kOutputSlot7Name = "Height";

正在加载...
取消
保存