Felipe Lira
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942e4976
|
updated release notes
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6 年前 |
GitHub
|
2801eb36
|
Merge pull request #1568 from Unity-Technologies/sg/fix-dielectric-specular-control
Fix dielectric specular control
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6 年前 |
Matt Dean
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1c4c0d09
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Merge branch 'master' into sg/fix-dielectric-specular-control
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6 年前 |
Felipe Lira
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01cbf4cf
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Updated release notes
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6 年前 |
GitHub
|
17a341ee
|
Merge pull request #1580 from Unity-Technologies/sg/fix-hd-meta-code-cuplication
Fix duplication of code from Surf to Vert in HDPBR Subshader meta generation
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6 年前 |
Matt Dean
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1b3f1ca2
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Merge branch 'master' into sg/fix-hd-meta-code-cuplication
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6 年前 |
Felipe Lira
|
0c72ef0f
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Updated postprocessing pinned revision
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6 年前 |
GitHub
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43fc02ed
|
Merge pull request #1619 from Unity-Technologies/hdrp/material-upgrader
Material upgrader fixes
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6 年前 |
Remy
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5cc111b3
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Merge branch 'master' into hdrp/material-upgrader
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6 年前 |
Felipe Lira
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4efe7926
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Fixed VR postfx rendering.
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6 年前 |
Remy
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0ec2b280
|
Don't set white color for emissive if emissive is checked of in the source materials.
Add smoothness and metallic remap
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6 年前 |
sebastienlagarde
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17fc0b8a
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Fix issue with asset processor
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6 年前 |
sebastienlagarde
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437896d1
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update changelog
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6 年前 |
GitHub
|
89a5e8c9
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Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
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6 年前 |
GitHub
|
4790e09b
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Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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6 年前 |
sebastienlagarde
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9f29886d
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Update comment and changelog
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6 年前 |
sebastienlagarde
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acce4895
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Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
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6 年前 |
GitHub
|
adaab50a
|
Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
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6 年前 |
sebastienlagarde
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905e4624
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Fix emissive mesh color
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6 年前 |
Paul Melamed
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d39437c1
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Cleaned up PR
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6 年前 |
sebastienlagarde
|
432deee6
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Fix convertion when in editor + fix color temperature with GI static
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6 年前 |
Nerites
|
386f0a0d
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Added XRGConfig struct which should be used as SRP's interface with XR
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6 年前 |
Antoine Lelievre
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832089b8
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Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
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6 年前 |
Remy
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540d190a
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Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
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6 年前 |
Paul Melamed
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141afc6f
|
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
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6 年前 |
sebastienlagarde
|
7934a87a
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Merge branch 'master' into LightUnits
|
6 年前 |
GitHub
|
36f5927e
|
Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor
HDRP: Fix issue with forward and preprocessor + update changelog
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6 年前 |
sebastienlagarde
|
be149b78
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HDRP: Fix issue with forward and preprocessor + update changelog
|
6 年前 |
GitHub
|
79ec2054
|
Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative
HDRP: More renaming for camera relative rendering
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6 年前 |
sebastienlagarde
|
1555fbce
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HDRP: More renaming for camera relative rendering (rename lightDefinition)
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6 年前 |
GitHub
|
981030f0
|
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
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6 年前 |
GitHub
|
8dddca48
|
Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
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6 年前 |
GitHub
|
87e8a616
|
Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
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6 年前 |
Peter Bay Bastian
|
9c5843f7
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Remove PostProcessing dependency from Core
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6 年前 |
GitHub
|
f7309758
|
Merge pull request #1551 from Unity-Technologies/lw/platform-fixes
Lw/platform fixes
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6 年前 |
Peter Bay Bastian
|
80548487
|
Fix syntax error in Core shader library
Introduced in b0a3ae7b086505371a6923da3e04204504dd2c40
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6 年前 |
GitHub
|
4138567f
|
Merge pull request #1462 from Unity-Technologies/sg/spheremasknode
Added Sphere Mask Node
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6 年前 |
Evgenii Golubev
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51f228b4
|
Add an attribute to not break serizliation
|
6 年前 |
GitHub
|
540a8964
|
Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs
Fix initialization of vector properties when duplicating subgraphs
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6 年前 |
GitHub
|
1045d10d
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Merge branch 'master' into sg/fix-duplicate-subgraphs
|
6 年前 |
Evgenii Golubev
|
f7ce098c
|
Add an option to the HDRP asset to increase the resolution of volumetric lighting
|
7 年前 |
GitHub
|
46078c05
|
Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
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7 年前 |
Evgenii Golubev
|
a5b000b4
|
More bugfixes for volume texture sampling
|
7 年前 |
Evgenii Golubev
|
381d8858
|
Add "Global Light Probe Dimmer" and tooltips for volumetrics
|
6 年前 |
Evgenii Golubev
|
6c2d5efb
|
Rename SSS quality levels
|
7 年前 |
GitHub
|
30eac094
|
Implement SafeDiv()
|
7 年前 |
Evgenii Golubev
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4045bcef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Evgenii Golubev
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327eed88
|
Change single scattering albedo defaults to 1
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7 年前 |
GitHub
|
caff3ee2
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Merge pull request #1603 from EvgeniiG/master
Improve the quality of trilinear filtering of density volume textures
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7 年前 |
Evgenii Golubev
|
81381397
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Further clean up the code
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7 年前 |