Evgenii Golubev
518ddfa0
Add an option to oversample SSS in the settings
7 年前
Thomas Hourdel
0d419ead
Update PostFX submodule
7 年前
Alex Lian
65ac8dec
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
7 年前
GitHub
b33ffb82
Merge pull request #954 from Unity-Technologies/line-endings-warning
Fixed mismatched line-endings warning
7 年前
Robert Srinivasiah
8218bb9a
Use HDCamera modified stereo view matrices
This is to support camera relative rendering in stereo. The modified view matrix propogates to the stereo versions of InvView and ViewProj.
7 年前
Evgenii Golubev
5565550b
Do not use the 32x32 macrotile order
All we care about is the optimal layout inside each 8x8 tile
7 年前
Thomas Hourdel
168ef2f1
Fixed taaFrameIndex in edit mode
7 年前
Alex Lian
a77933b8
Validation fixes
- Add changelog, copy it around
- Add license.md, copy it around
- Add meta files, plus anticipating documentation folder
- Add .DS_Store to .gitignore
7 年前
GitHub
1bf2e816
Merge pull request #953 from Unity-Technologies/domain-reload-optim
Faster domain reload
7 年前
Robert Srinivasiah
a47cdb72
Notations of places to examine for proper stereo VP usage
7 年前
Evgenii Golubev
d55eee9c
Add a TODO
7 年前
Thomas Hourdel
ddda2ecb
Cached the result of GetAllAssemblyTypes per domain reload
7 年前
Thomas Hourdel
3236b136
Fixed mismatched line-endings warning
7 年前
Thomas Hourdel
01412043
Fixed TAA only partially working in edit mode
7 年前
Alex Lian
9ee6ccc2
build cleanup
Use internal scripts now and simplify some code
7 年前
GitHub
4bbe5773
Merge pull request #951 from Unity-Technologies/HDRP_GraphicTests
Big graphic test framework update.
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Remy
6252406b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
8e2d18df
Fix the sample count bug
7 年前
GitHub
dc047614
Merge pull request #950 from Unity-Technologies/fix-asmdef-unsafe
Fix errors about unsafe code
7 年前
Remy
0ac4d650
Make the tests more sensitive (tile average comparison instead of full image average).
Update templates.
Compare with Lab colorspace
7 年前
Evgenii Golubev
d8fdbbec
Implement random rotations of the SSS kernel
7 年前
GitHub
52afac50
Merge pull request #948 from Groovounet/fog-bug
Fixed LW fog with OpenGL/ES APIs
7 年前
Evgenii Golubev
0220b716
Fix OrientedBBox.Create()
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Peter Bay Bastian
fc78e5ae
Update asmdef files to work with changes to assembly definition files wrt unsafe code
7 年前
GitHub
f618fcd9
Merge pull request #944 from Unity-Technologies/support-iridescence
Add support for Iridescence in Lit
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
GitHub
9c4fcdf9
Update comment
7 年前
GitHub
3318531c
Make the transmission tint an HDR color
Motivation:
- transmission is modulated by the albedo, which controls reflectance, not transmittance
- we do not model specular transmission, so the resulting intensity is lower
7 年前
GitHub
055e0a51
Merge pull request #943 from Unity-Technologies/LW-FixLightMaps
Fix up lightmapping shader variants.
7 年前
sebastienlagarde
44c4a197
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
GitHub
ce027b15
Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass
Update all material for PR 946
7 年前
sebastienlagarde
5f14b489
Update all materials with Last PR
7 年前
GitHub
bbd2c5ef
Merge pull request #946 from Unity-Technologies/Improve-forward-opaque-pass
Remove the constrain to have a depth prepass for a forward material
7 年前
Sebastien Lagarde
fe80ebe2
Added comment
7 年前
sebastienlagarde
2a275564
Fix issue with material script
7 年前
Sebastien Lagarde
2ad2a458
Update IOR to be a mask map
7 年前
sebastienlagarde
04c59bb1
Fix script to update all materials
7 年前
Sebastien Lagarde
eabec798
Add full fresnel dieletric
7 年前
sebastienlagarde
2522428b
Better default test
7 年前
Christophe Riccio
312c6ba6
Fixed fog with OpenGL/ES APIs
7 年前
Sebastien Lagarde
ec9e36c7
Fix typo
7 年前
Robert Srinivasiah
f603164d
Add stereo support to the light loop resolution-dependent buffers
Basically, use the 'screen' size for the tile gen, and then double if stereo exists
7 年前
sebastienlagarde
176338dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
GitHub
f31e3dc9
Merge pull request #945 from Unity-Technologies/fix/RemoveAnimatedFadeGroups
Removed animated fade groups
7 年前
Sebastien Lagarde
dae7599d
Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer
7 年前
Robert Srinivasiah
64e65354
Fix post-merge issues with new Frustum struct
Bonus: I don't need to pass Camera into my stereo HDCamera state override function
7 年前
sebastienlagarde
94301889
Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader
7 年前
Frédéric Vauchelles
3367a6e0
Removed animated fade groups
7 年前