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[ColorUsage(false, true)] |
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public Color scatteringDistance; // Per color channel (no meaningful units)
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[ColorUsage(false, true)] |
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public Color transmissionTint; // Color, 0 to 1
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public Color transmissionTint; // HDR color
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public TexturingMode texturingMode; |
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public TransmissionMode transmissionMode; |
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public Vector2 thicknessRemap; // X = min, Y = max (in millimeters)
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