Julien Ignace
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e39df9e7
|
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
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8 年前 |
Evgenii Golubev
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f17e4519
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Pass properties to DrawProcedural
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8 年前 |
Evgenii Golubev
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c962132e
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Properly capitalize "Full Screen"
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8 年前 |
Evgenii Golubev
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6bcb3f10
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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8 年前 |
Chman
|
76ffa244
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Cleanup & refactor
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8 年前 |
GitHub
|
aef2a1fa
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Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene
Fixed LayeredLit test scene after last modifications.
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8 年前 |
Julien Ignace
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ec53036a
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Fixed LayeredLit test scene after last modifications.
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8 年前 |
GitHub
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1b201c94
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Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior
Updating Layered shader
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8 年前 |
sebastienlagarde
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64b996ea
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
sebastienlagarde
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e2baec96
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
sebastienlagarde
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d03f107b
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HDRenderPipeline: Clean and merge planar/UVSet0 POM
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8 年前 |
GitHub
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01469c87
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Merge pull request #137 from EvgeniiG/master
Avoid incorrectly shading the skybox region
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8 年前 |
Sebastien Lagarde
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aa453c68
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HDRenderPipeline: Fix several problem - POM working with layered and lit planar
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8 年前 |
GitHub
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c66d98c1
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Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting
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8 年前 |
Sebastien Lagarde
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adaf6665
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HDRenderPipeline: Fix POM for Lit after change
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8 年前 |
GitHub
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3f6a8195
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Merge pull request #134 from EvgeniiG/master
Improve SSS bilateral filtering and add support for multiple kernels
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8 年前 |
Sebastien Lagarde
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3ae51c0e
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HDRenderPipeline: Refactor UI for subsurface
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8 年前 |
Sebastien Lagarde
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70821b88
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HDRenderPipeline: First compiling version
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8 年前 |
Sebastien Lagarde
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c4c5cfb5
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HDRenderPipeline: Third draft not working
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8 年前 |
Chman
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c11fa319
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Added a bunch of lens dirt textures
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8 年前 |
Sebastien Lagarde
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0e8d4904
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HDRenderPipeline: Push another no working draft
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8 年前 |
Chman
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b31fe69f
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Added more temporary post-processing effects
Bloom, vignette, chromatic aberration, global dithering
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8 年前 |
Sebastien Lagarde
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9db3e981
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
vlad-andreev
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d7a86457
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disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline)
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8 年前 |
GitHub
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dd602579
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Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv
Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
Julien Ignace
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81caf93b
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Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
sebastienlagarde
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b7ce99a8
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HDRenderPipeline: Push draft not compling
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8 年前 |
GitHub
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4a64529d
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Merge pull request #130 from Unity-Technologies/Branch_DebugShadows
Debug shadow small fix
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8 年前 |
sebastienlagarde
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f3984098
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
GitHub
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e2f52112
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Merge pull request #132 from Unity-Technologies/metal
Metal
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8 年前 |
Antti Tapaninen
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0c84a4f2
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explicitly set unity_ProbeVolumeSH precision
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8 年前 |
Antti Tapaninen
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8c1ebfeb
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explicitly set _CameraDepthTexture precision
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8 年前 |
Antti Tapaninen
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9cac0d7e
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[metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations
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8 年前 |
mmikk
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3db1301b
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updating a comment
updating a comment
|
8 年前 |
GitHub
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41f27dc8
|
Merge pull request #131 from EvgeniiG/master
Refactor the SSS UI and sampling
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8 年前 |
sebastienlagarde
|
264abb2c
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
GitHub
|
b702ac53
|
Merge pull request #129 from Unity-Technologies/Branch_DebugShadows
Branch debugshadows
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8 年前 |
sebastienlagarde
|
9cecdb2e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
sebastienlagarde
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d85f5826
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HDRenderPipeline: Fix issue with inner spot percent not show in additionalData
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8 年前 |
sebastienlagarde
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0470b640
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HDRenderPipeline: Fix issue with debug view mode
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8 年前 |
sebastienlagarde
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b2595e70
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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8 年前 |
GitHub
|
d00136e3
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Merge pull request #128 from EvgeniiG/master
Add the initial implementation of SSS
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8 年前 |
sebastienlagarde
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091558f9
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HDRenderPipeline: Create branch
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8 年前 |
sebastienlagarde
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8db38bc1
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HDRenderPipeline: Fix issue with debug view mode not render at all after merge of loop refactor
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8 年前 |
sebastienlagarde
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72475618
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HDRenderPipeline: Update material of the dragon.
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8 年前 |
sebastienlagarde
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9059555c
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HDRenderPipeline: Add Dragon mesh for more complex test scene
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8 年前 |
sebastienlagarde
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1d736c01
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HDRenderPipeline: Fix issue with preview light always visible in the scene
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8 年前 |
sebastienlagarde
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13b60abb
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HDRenderPipeline: Update default config so it display correctly
|
8 年前 |
GitHub
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e78502fa
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Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion
HDRenderPipeline: Add horizon based specular occlusion
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8 年前 |
sebastienlagarde
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4b4a4435
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HDRenderPipeline: Add horizon based specular occlusion
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8 年前 |