5849 次代码提交 (cdd9a0d1-9669-4ed0-bf2e-51c63b7afe6c)

作者 SHA1 备注 提交日期
GitHub e58bfaac Merge pull request #1170 from Unity-Technologies/feature/RefractionModes 6 年前
Felipe Lira bd95bab1 Caching fullscreen quad mesh as a static. 6 年前
Felipe Lira 4ecab1bc Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled. 6 年前
Frédéric Vauchelles 99ec03cb Used the MERGE_NAME macro 6 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 6 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 6 年前
Felipe Lira 50693fe4 Clearing screenspace occlusion texture to avoid Tile LOAD. 6 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 6 年前
Frédéric Vauchelles 9fffc822 Unrolled first iteration 6 年前
Felipe Lira d3b73d87 Removed unused Opaque RT. 6 年前
Frédéric Vauchelles f3b17b2a Fixed debug issue 6 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 6 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 6 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 6 年前
Felipe Lira 35cef52a Fixed shader include paths 6 年前
Remy 5033b09a Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags. 6 年前
sebastienlagarde 173086c6 Enable Additional component in UI 6 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 6 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 6 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 6 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 6 年前
GitHub 24b26fcd Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip 6 年前
GitHub 55733747 Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip 6 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 6 年前
Thomas 98acf904 Fixed Y-flip in LW when a camera is rendering to a RT 6 年前
sebastienlagarde 6616bdb2 API validation improvement 6 年前
Paul Melamed ae602283 Somre cleanup and refactoring of adding textures to decal atlas 6 年前
Paul Melamed 3e88b2e8 intermediate commit, atlas packing optimizations 6 年前
Paul Melamed 16665d1f Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 6 年前
Paul Melamed 7eb40bcb fix texture allocation success status tracking 6 年前
Paul Melamed ff3c43c1 add clamping by half a texel when sampling from decal atlas 6 年前
Paul Melamed 15fc712f optimize texture lod calculation for decals 6 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 6 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 6 年前
GitHub 8771660e Fix incorrect clamping 6 年前
Evgenii Golubev e2795a17 Un-premultiply for color 6 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 6 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 6 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 6 年前
GitHub 6b96c163 Merge pull request #324 from Unity-Technologies/fix-tests 6 年前
Peter Bay Bastian d17dc935 Add test templates for graphs and introduce LFS for *.png 6 年前
Peter Bay Bastian 7bafacee Add support for folders in integration test graphs folder 6 年前
Peter Bay Bastian e47e0538 Added graph tests for 6 年前
Jens Holm 1703288d Make the property name text field delayed 6 年前
Peter Bay Bastian 4e004e8e Added 6 年前
Jens Holm 6aca31dc Check property referecne name when the property is created 6 年前
Peter Bay Bastian 72b605ed Adding tests graphs for Math ->Advanced and Math->Derivative 6 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 6 年前
Peter Bay Bastian 79f6f9a8 Added shader graphs for Math Basic 6 年前
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 6 年前