7230 次代码提交 (cda72349-b677-47ae-9d30-d5c3d6010867)

作者 SHA1 备注 提交日期
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 3b7d93f1 Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 75993083 Fix issue with light intensity not matching area emissive mesh intensity + some renaming 6 年前
GitHub 3201cb35 Merge pull request #1589 from Unity-Technologies/ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde b5790696 HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
GitHub c8b772f3 Update changelog as per Kat's request 6 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 6 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 6 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 6 年前
Paul Melamed 43a67dcc ran include generator 6 年前
RSlysz cda72349 HDReflectionProbe editor: clamp offset to contain object center 6 年前
RSlysz 59e133f3 Hide PlanarReflexionProbe Influence box's offset 6 年前
RSlysz 42c843f7 Cleaning HDReflectionProbe editor code 6 年前
RSlysz fb83837e Cleaning Gizmo6FacesBox 6 年前
RSlysz c3a60224 Use Gizmo6FacesBox in PlanarReflectionProbe 6 年前
RSlysz 8be9d87b fix Gizmo6FacesBox missing wireframe in DrawHull 6 年前
RSlysz 0066baad Add same editor refactor to PlanarReflectionProbe 6 年前
RSlysz 75331918 Grouping advanced properties toggle inside the same header 6 年前
RSlysz 29adc88e Remove multiple gizmo display (used for test) 6 年前
RSlysz dd9e9bb2 Fix new gismo usage 6 年前
RSlysz 62bbd31e Remove Legacy Unity changed visibility dependence for new gizmo 6 年前
RSlysz a28801d0 Add monochrome support for new gizmo 6 年前
Yao Xiaoling e70e11ce Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 6 年前
GitHub e6b79105 Merge pull request #1596 from Unity-Technologies/improve-cluster-decal-camera-relative-rendering 6 年前
Sebastien Lagarde 552ebcc1 HDRP: Improve camera relative rendering of cluster decal 6 年前
Sebastien Lagarde f5bd48cb HDRP: Hide MSAA settings on HDRP Asset as it is not implemented 6 年前
GitHub 853ed68c Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Tim Cooper 1e6a2fe7 Disable test on osx 6 年前
Sebastien Lagarde 05575e19 Fix decal not rendered correctly 6 年前
GitHub cc5cfdbd Merge pull request #1594 from Unity-Technologies/gfx-tests-updates 6 年前
sebastienlagarde c4ad663f Update comment and fix instancing 6 年前
Tim Cooper 57b9d465 Update reference images for HD. 6 年前
sebastienlagarde 6a7debb0 Update Changelog 6 年前
Tim Cooper 2b31dcda Add test options to disable batch mode in HD 6 年前
Peter Bay Bastian bfd314b7 Revert changes to ShaderGraph version 6 年前
sebastienlagarde c9d9bf6e Fixed wrong define name 6 年前
Tim Cooper d59cf961 Update HD image templates. 6 年前
GitHub 86a4970b Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Antoine Lelievre 94299904 Light intensity now works with timeline and animators 6 年前
Tim Cooper 639dcdf8 Update post fx reference images 6 年前
GitHub 630691ab Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename 6 年前
sebastienlagarde fa92c52f Merge branch 'master' into Improve-camera-relative-rendering 6 年前
Antoine Lelievre 33c68f5d Add candela and luminance units for punctual and area lights 6 年前
GitHub 81a8dd28 Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 6 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 6 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 6 年前