Evgenii Golubev
|
ca4fef9f
|
Add the initial implementation of LTC line lights
|
8 年前 |
Evgenii Golubev
|
22326553
|
Optimize and clean up LineIrradiance()
|
8 年前 |
Evgenii Golubev
|
6ee97da3
|
Remove the redundant TODO
|
8 年前 |
Evgenii Golubev
|
70e2eef6
|
Add a small LTC line light optimization
|
8 年前 |
Evgenii Golubev
|
ffa02031
|
Fix, clean up and optimize the line light code
|
8 年前 |
Julien Ignace
|
442892e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Evgenii Golubev
|
5607262f
|
Add a test dielectric material
|
8 年前 |
Aras Pranckevicius
|
d6928d42
|
API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives
|
8 年前 |
Evgenii Golubev
|
4e6796fb
|
Update comments
|
8 年前 |
Aras Pranckevicius
|
a4012bb1
|
API change: ReflectionProbe APIs renamed
CalculateHDRDecodeValues -> textureHDRDecodeValues
GetDefaultTextureHDRDecodeValues -> defaultTextureHDRDecodeValues
GetDefaultTexture -> defaultTexture
|
8 年前 |
Evgenii Golubev
|
58a0f9c9
|
Update performance-related comments
|
8 年前 |
Sebastien Lagarde
|
882368f7
|
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
|
8 年前 |
Sebastien Lagarde
|
aa503023
|
HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
|
8 年前 |
Sebastien Lagarde
|
c140222d
|
HDRenderLoop: Fix directional light issue with single pass
|
8 年前 |
GitHub
|
475169d0
|
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
|
8 年前 |
Evgenii Golubev
|
472d34b5
|
Add the initial impl. of LTC line light Lambertian diffuse shading
|
8 年前 |
Evgenii Golubev
|
7bc91af9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
7b5d7327
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0fce7106
|
Remove hidden lights
|
8 年前 |
GitHub
|
442f36e7
|
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
|
8 年前 |
Evgenii Golubev
|
a9ec88d9
|
Merge branch 'LineLights'
|
8 年前 |
Evgenii Golubev
|
b423f828
|
Add a test scene with a line light
|
8 年前 |
Evgenii Golubev
|
9d2c4819
|
Increase the line light ref. samples
|
8 年前 |
Evgenii Golubev
|
9d05529b
|
Relocate and enable the reference line light code path
|
8 年前 |
Evgenii Golubev
|
50204d4c
|
Add the 'Line' light archetype and fix the scene
|
8 年前 |
Evgenii Golubev
|
4a02bcb9
|
Implement the reference line light code
|
8 年前 |
sebastienlagarde
|
afe68ecc
|
HDRenderLoop: Add detail map to lit shader
|
8 年前 |
sebastienlagarde
|
c6feca5b
|
HDRenderLoop: Really fix the previous Max area light limit - dumb commit
|
8 年前 |
sebastienlagarde
|
47e9e8a7
|
HDRenderLoop: Fix bug regarding Max area light limit
|
8 年前 |
sebastienlagarde
|
2591b2be
|
HDRenderLoop: fix issue with HeightMap
|
8 年前 |
GitHub
|
3fc7db82
|
Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
|
8 年前 |
sebastienlagarde
|
7693581b
|
HDRenderLoop: Fix issue with reference mode compil
|
8 年前 |
sebastienlagarde
|
ca83feb0
|
HDRenderLoop: Add support of directional split shadow
|
8 年前 |
Julien Ignace
|
44b015c9
|
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
|
8 年前 |
GitHub
|
6c2d6f21
|
Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
|
8 年前 |
Julien Ignace
|
fd04e67f
|
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
|
8 年前 |
Evgenii Golubev
|
a628a7de
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
900253f2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
2fd73e64
|
Add a menu item to add "Additional Light Data"
|
8 年前 |
GitHub
|
4bcb7368
|
Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
|
8 年前 |
Evgenii Golubev
|
0aace9e1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
fa115002
|
HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
|
8 年前 |
sebastienlagarde
|
f889bdfb
|
HDRenderLoop: Fix error with DestroyBuffer
|
8 年前 |
Julien Ignace
|
66069643
|
Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
|
8 年前 |
sebastienlagarde
|
2f4f4d22
|
HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
|
8 年前 |
Evgenii Golubev
|
303e8196
|
Fix the reference IBL implementation
|
8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
|
8 年前 |
Sebastien Lagarde
|
7fa398c4
|
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
|
8 年前 |
Evgenii Golubev
|
10a41b5b
|
Make ComputeCubeToSphereMapSqMagnitude() simpler to use
|
8 年前 |
Sebastien Lagarde
|
bebe7f01
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |