sebastienlagarde
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cf14676d
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HDRenderLoop: regenerate header hlsl after merge
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8 年前 |
sebastienlagarde
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22c94004
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
vlad-andreev
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d51bbb44
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subproject commit
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8 年前 |
vlad-andreev
|
2e2c8f30
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meta file for the external test scenes
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8 年前 |
vlad-andreev
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ff751a5a
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add ScriptableRenderLoopScenes as a submodule
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8 年前 |
vlad-andreev
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da9f3bfc
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Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
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8 年前 |
vlad-andreev
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ba65c3af
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add test scenes submodule
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8 年前 |
vlad-andreev
|
070a44dc
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added include guards to hlsl codegen
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8 年前 |
vlad-andreev
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88b6b90d
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fix missing shader in fptl renderloop asset
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8 年前 |
vlad-andreev
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61cde378
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remove old prototype
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8 年前 |
sebastienlagarde
|
fd7cfe17
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HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
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8 年前 |
GitHub
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89924c46
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Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
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8 年前 |
Sebastien Lagarde
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eed1a7a3
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
Sebastien Lagarde
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55ac2b41
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HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
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8 年前 |
sebastienlagarde
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d2827571
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Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
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8 年前 |
sebastienlagarde
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cb428a02
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HDRednerLoop: Again msising file...
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8 年前 |
sebastienlagarde
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f53cd1c7
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HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
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8 年前 |
GitHub
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685cbab5
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Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
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8 年前 |
mmikk
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6761d9b5
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slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
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8 年前 |
sebastienlagarde
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8cf763ef
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HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
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8 年前 |
mmikk
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6062ecfb
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enable big tile pruning by default
enable big tile pruning by default
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8 年前 |
sebastienlagarde
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e0f00a34
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Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
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8 年前 |
mmikk
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dd5961c9
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added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
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8 年前 |
Sebastien Lagarde
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2ffcb7f1
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HDRenderLoop: Misc test
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8 年前 |
mmikk
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0ea8b5f2
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make disable fptl when clust a displayed option
make disable fptl when clust a displayed option
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8 年前 |
Sebastien Lagarde
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edd76a17
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HDRenderLoop: miss a meta file
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8 年前 |
runes
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344748a4
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Added checkbox for enabling Tile Debug Visualization
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8 年前 |
Sebastien Lagarde
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fab6bd80
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HDRenderLoop: Miss two file
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8 年前 |
runes
|
86db7d67
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Debug code for visualizing light bounds
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8 年前 |
Sebastien Lagarde
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00afee16
|
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
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8 年前 |
runes
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7b5fc7e9
|
Added numbers to OverlayHeatMap
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8 年前 |
Paul Demeulenaere
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2629abf3
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Avoid adding twice the same property (we should also have a test for that)
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8 年前 |
Sebastien Lagarde
|
1602a326
|
HDRenderLoop: Push draft not compiling
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8 年前 |
Tim Cooper
|
2aecf91f
|
update biggest graph to have new master node.
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8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
Tim Cooper
|
33d4a8e3
|
[mat graph] fix some tests
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8 年前 |
Tim Cooper
|
93902ec9
|
[material graph] Pad v1 -> v4 properly.
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8 年前 |
Tim Cooper
|
5cbe3cf4
|
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
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8 年前 |
Tim Cooper
|
53ae5d47
|
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
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8 年前 |
Paul Demeulenaere
|
0c053056
|
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
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8 年前 |
Peter Bay Bastian
|
e7cb8660
|
Added collapsing of not-connected slots
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8 年前 |
Peter Bay Bastian
|
6f6d8b45
|
Fixed data watching for HeaderDrawer
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8 年前 |
Peter Bay Bastian
|
38b41ed7
|
Re-imported MaterialGraph USS
|
8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
|
8 年前 |
Peter Bay Bastian
|
190ab48a
|
Improved node collapsing performance a lot
|
8 年前 |
GitHub
|
dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
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8 年前 |
GitHub
|
1172640f
|
Merge pull request #1 from stramit/MasterNode
Master node
|
8 年前 |
Tim Cooper
|
3a45f192
|
[mat graph]Fix up previews a bit more.
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8 年前 |
Tim Cooper
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b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
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4dd59714
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[mat graph]Fix style sheet issues
|
8 年前 |