GitHub
|
276e8580
|
Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor
Feature/reflection probe editor
|
7 年前 |
GitHub
|
5426acfa
|
Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride
List of available skies is now generated from reflection information.
|
7 年前 |
GitHub
|
01cf9986
|
Save 2x VALU
Optimize ComputeNormalizedDeviceCoordinates() and ComputeClipSpacePosition()
|
7 年前 |
GitHub
|
f1f4f471
|
Merge pull request #726 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] Proper culling setup for reflection probes
|
7 年前 |
GitHub
|
bc5e73a0
|
Merge pull request #725 from Unity-Technologies/Remove-vertex-and-pixel-displacement-on-tessellation
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
|
7 年前 |
sebastienlagarde
|
a865a5ea
|
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
|
7 年前 |
GitHub
|
e1a8285c
|
Merge pull request #724 from Unity-Technologies/Fix-issue-with-tessellation-and-reflection-probe
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
|
7 年前 |
sebastienlagarde
|
ed1d03fb
|
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
|
7 年前 |
Julien Ignace
|
4673aa9b
|
List of available skies is now generated from reflection information.
|
7 年前 |
GitHub
|
623fd386
|
Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride
Tentative fix for additive scene loading breaking the "bake sky"
|
7 年前 |
Julien Ignace
|
52a9d332
|
Tentative fix for additive scene loading breaking the "bake sky"
|
7 年前 |
GitHub
|
9a375ba7
|
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
|
7 年前 |
Julien Ignace
|
99197c8d
|
More formatting issues...
|
7 年前 |
Julien Ignace
|
ad382e8e
|
Revert wrong commit and fix merge conflict indentation issues.
|
7 年前 |
GitHub
|
33e6b13b
|
Merge pull request #721 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
|
7 年前 |
Julien Ignace
|
f6a78dc5
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
GitHub
|
13c269f1
|
Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette
HDRenderPipeline: Fix issue with silhouette selection
|
7 年前 |
sebastienlagarde
|
d024e832
|
HDRenderPipeline: Fix issue with silouette selection
|
7 年前 |
sebastienlagarde
|
20c2964d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
1f92867b
|
Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvement
|
7 年前 |
sebastienlagarde
|
787dee54
|
HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one
|
7 年前 |
GitHub
|
36673186
|
Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth
HDRenderPipeline: Fix downsample depth to work with reversed depth
|
7 年前 |
Sebastien Lagarde
|
4193035a
|
HDRenderPipeline: Fix downsample depth to work with reversed depth
|
7 年前 |
Sebastien Lagarde
|
c2606939
|
Fix refraction and distortion test
|
7 年前 |
Sebastien Lagarde
|
01f4f7ee
|
Update all material of the project
|
7 年前 |
GitHub
|
fa0eed63
|
Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass
HDRenderPipeline: Homegenize name prepass postpass
|
7 年前 |
Sebastien Lagarde
|
0690038f
|
HDRenderPipeline: Homegenize name prepass postpass
|
7 年前 |
GitHub
|
1dff3972
|
Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided
Remove none mode of double sided
|
7 年前 |
Frédéric Vauchelles
|
9bdc053e
|
Added Gather support for PS4, XboxOne and Vulkan
|
7 年前 |
Sebastien Lagarde
|
b1d9e7b9
|
Update Graphic test with only Mirror and None
|
7 年前 |
Frédéric Vauchelles
|
47818cbb
|
Removed useless comment
|
7 年前 |
Sebastien Lagarde
|
7330925f
|
Let Mirror at the same value as before, so less headhache with update material
|
7 年前 |
Frédéric Vauchelles
|
ccdb62ef
|
[ReflectionProbe] Use a default HDAdditionalReflectionData when one is missing on a probe
|
7 年前 |
Sebastien Lagarde
|
10c1d988
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-None-mode-of-double-sided
|
7 年前 |
Frédéric Vauchelles
|
281fe5bf
|
Use macro for depth down sample and support when gather red is not available
|
7 年前 |
Sebastien Lagarde
|
1d7b259e
|
HDRenderPipeline: Remove None mode of double sided
- IT have no sense and cause artifact
|
7 年前 |
Sebastien Lagarde
|
322faaad
|
HDRenderPipeline: fix typo in TransparentDepthPostPass
|
7 年前 |
Frédéric Vauchelles
|
ec890f85
|
[ReflectionProbeEditor] Renamed innerDistance to influenceExtents
|
7 年前 |
Sebastien Lagarde
|
cfbd4190
|
Missing file for PR with ViewPram and determinant
|
7 年前 |
Frédéric Vauchelles
|
abd63794
|
[ReflectionProbeEditor] Proper culling setup for reflection probes
|
7 年前 |
GitHub
|
59b822e7
|
Merge pull request #716 from Unity-Technologies/Fix-issue-with-double-sided-and-reflection-probe
HDRenderPipeline: Fix issue with double sided and reflection probe
|
7 年前 |
Frédéric Vauchelles
|
a2d9701f
|
[ReflectionProbeEditor] Cleaned defines for reflection probe
|
7 年前 |
Felipe Lira
|
1dd8a1f2
|
reverted real with float in geometrictools.hlsl
|
7 年前 |
Sebastien Lagarde
|
298fa746
|
HDRenderPipeline: Fix issue with double sided and reflection probe
|
7 年前 |
Frédéric Vauchelles
|
d2f52683
|
[ReflectionProbeEditor] Force probe to be cube type and not quad
|
7 年前 |
Felipe Lira
|
9c24d3f8
|
reverted real with float in GetTriplanarCoordinate
|
7 年前 |
Sebastien Lagarde
|
88ce2f72
|
Misc minor fix (meta + missing CoreRP/ in include for onTile path)
|
7 年前 |
Frédéric Vauchelles
|
e239e312
|
Merge branch 'master' into feature/ReflectionProbeEditor
|
7 年前 |
Felipe Lira
|
3d7c5c10
|
lightmap sample functions should return real. Fixed f on constants and DLDR typo.
|
7 年前 |
GitHub
|
6c322ad2
|
Merge pull request #713 from Unity-Technologies/fix-preview
HDRenderPipeline: Fix preview
|
7 年前 |