3901 次代码提交 (c4cbf10c-12b4-4fc3-9f77-005b82ce4206)

作者 SHA1 备注 提交日期
Matt Dean cf30e087 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
bfogerty 5b4645b7 Procedural, Math, and UV Nodes 8 年前
Andre McGrail c127b19f -Moved cube map node 8 年前
Matt Dean 942d8736 Fixed dot error on RGBtoLuminance 8 年前
Matt Dean 2c5dc651 Cleanup 8 年前
Florent Guinier 7ae13517 SwizzleNode now working 8 年前
Tim Cooper 3094ee75 Merge branch 'new-importer-workflow' into hackweek2017 8 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 8 年前
Andre McGrail 2dbd4aa3 Added nodes 8 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 8 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 8 年前
Tim Cooper 8bbb99b1 fix up serialisation on load. 8 年前
Florent Guinier 6f40e6a8 Level node (this time working :)) 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Florent Guinier ce59a9db Step1 for LevelNode 8 年前
Tim Cooper c0b51820 fixing after merge 8 年前
Peter Bay Bastian 9e18b962 Temporarily disable pixel caching due to issues with IMGUI controls 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 8 年前
Filip Iliescu ac3a3376 remove local atomics from FPTL for Mobile 8 年前
Antti Tapaninen 6905e65f Merge branch 'master' into metal 8 年前
Antti Tapaninen 77eb16d6 Merge branch 'master' into metal 8 年前
Antti Tapaninen 42af929e Merge branch 'metal' of github.com:Unity-Technologies/ScriptableRenderLoop into metal 8 年前
Filip Iliescu 7344b48c update project settings for iOS and metal 8 年前
Filip Iliescu 9c8adb1a enable panaroma for iOS 8 年前
Antti Tapaninen 3a792c86 remove .orig file 8 年前
sebastienlagarde 2e15537d HDRenderPipeline: rename disableFptlWhenClustered to enableFptlForOpaqueWhenClustered 8 年前
sebastienlagarde 53c4ba59 HDRenderPipeline: Apply tiling on both base and details map (was only on base) 8 年前
runes 8d6eac51 compile fixes for xbox one 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 4ab44f55 Added missing call to postupdate in shadow atlas after rendering the last shadowmap. 8 年前
uygar 15b40544 Updated project version to new version formatting. 8 年前
uygar 4d0a2ea9 Capitalized unpack function name. 8 年前
uygar 72e1a88c Fixed shader compilation errors caused by the previous merge when enabling the new shadow system. 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
uygar e54554a7 Assigned proper tile producer to hdrenderpipeline. 8 年前
uygar 26a238ec Disabled new shadow system again in preparation of a merge into the main branch. 8 年前
uygar 02ed6370 Added a new ShadowPayload struct that contains 4 ints to cut down on the number of buffer load instructions in shaders. 8 年前
uygar 02e3fa95 Moved shadow sampling patterns into a new file called ShadowSampling.hlsl. 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 9372c439 Moved shadow setup related code into its own class to make separation from the light loop easier. 8 年前
uygar a9dc4866 Modified ShadowmapBase by adding a new enum bitmask designating the supported shadow types by this shadowmap. 8 年前
uygar 7f956895 Removed obsolete line from shadow.hlsl file. 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
Evgenii Golubev 7cabcadf Use DrawProcedural() for drawing full screen 8 年前
Evgenii Golubev ed2dfbc7 Fix build issues of the Unity player 8 年前
Evgenii Golubev 5bc9c921 Avoid incorrectly shading the skybox region 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0d77adff Implement faster (achromatic) bilateral weighting 8 年前
Evgenii Golubev 1de4ebd0 Use more efficient parameter clamping 8 年前