4684 次代码提交 (bafa5e7c-6b3b-4a98-a253-10c36d5a82ab)

作者 SHA1 备注 提交日期
Remy 1772e0a0 Update Deferred VS Forward test 7 年前
Robert Srinivasiah 11c6aed3 Add MSAA sample count support thru RenderPipelineSettings 7 年前
Sebastien Lagarde 7c47762c Remove GetViewReflectedNormal that is incorrect 7 年前
sebastienlagarde 209e9f74 HDRenderPipeline: Remove shadow warning about "loop 1 iteration" 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Remy dd1d4224 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 1f0393f6 HDRenderPipeline: Remove unsued variables 7 年前
Sebastien Lagarde 4473a443 HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation 7 年前
GitHub 2e038337 Merge pull request #842 from Unity-Technologies/Update-material-features-performance- 7 年前
sebastienlagarde 0f03cddd Update + comment 7 年前
sebastienlagarde b8604365 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
GitHub 1bdc9335 Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning 7 年前
sebastienlagarde 360cf23b Remove potentially unitialized variable message 7 年前
sebastienlagarde 985e604a Various warning fix 7 年前
sebastienlagarde bdc460b0 fix signed/unsigned warning 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 6 年前
sebastienlagarde b8d92693 Remove unsued code in lit.hlsl 7 年前
Paul Melamed c4bad05f decal cluster debugging 6 年前
sebastienlagarde fc1dcdf1 HDRenderPipeline: update 7 年前
sebastienlagarde 78ef1fc7 Fix SampleEnv warning in deferred.compute 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 6 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Evgenii Golubev 7552aebb Factor out the SH code 7 年前
Evgenii Golubev fede07d1 Clean up 7 年前
Evgenii Golubev cf3f599b Use Peter-Pike's shader code 7 年前
Evgenii Golubev 7783b967 Remove "unsafe" 7 年前
Julien Ignace 55ae07e1 Fixed DBuffer HTile binding when ShadowMask or enabled. 7 年前
Evgenii Golubev a2f434d5 Reduce the number of slices by 2x 7 年前
Evgenii Golubev 79e2a564 Fix formatting 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 7 年前
Evgenii Golubev 5cde6c51 Further optimize the SH code 7 年前
Evgenii Golubev f1562a13 Optimize the SH code 7 年前
Alex Lian e9016313 Add function for preparing a project for editor tests 7 年前
uygar a6b4b937 Set the default depth bias to 0. 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
GitHub e621117d Merge pull request #231 from keijiro/fix-222 6 年前
Keijiro Takahashi a3b44dd5 Fix for issue #222 6 年前
GitHub a1c15f0d Merge pull request #229 from Unity-Technologies/safer-callbacks 6 年前
Peter Bay Bastian c9173f20 Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate. 6 年前
Peter Bay Bastian 0b99046c Fix issue causing deserialization to fail 6 年前
GitHub e986db46 Merge pull request #223 from Unity-Technologies/tim-fixes 6 年前
Tim Cooper b5bf1073 Add API so that we can find the type of subshaders that can be added. 6 年前
GitHub dbef85a4 Merge pull request #226 from Unity-Technologies/build/automation 6 年前
Tim Cooper 27b8deec Add API for modification of embedded supported subshaders 6 年前
GitHub 6dfcd844 Merge pull request #227 from Unity-Technologies/node-bugfixes 6 年前
Matt Dean 98f88207 Update documentation links 6 年前
Tim Cooper 8dc99cbc *Fefactor subshader / master node generation to be more uniform 6 年前
Matt Dean 5b6fd3d8 Fixes to Matrix 2 definition 6 年前