4948 次代码提交 (b9f9a61e-d0c5-472b-b5a3-be813b46a4b3)

作者 SHA1 备注 提交日期
GitHub b9f9a61e Fix shader graph submodule 7 年前
Sebastien Lagarde 1209cffe Bump package version 7 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 7 年前
Sebastien Lagarde 6fa0e210 Update render pipeline asset 7 年前
Sebastien Lagarde 0f30f74a Do lazy evaluation for ReflectionProbePreview material 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
Robert Srinivasiah e4ac194b Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Paul Melamed 60d9cb71 address some PR comments 7 年前
Robert Srinivasiah 91d96ee3 Start building out stereo matrix arrays for tiled lighting jobs (WIP) 7 年前
Sebastien Lagarde 2f370fd8 Remove undeleted meta 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub 4c2e72ce Merge pull request #965 from Unity-Technologies/Expose-bias-control-parameter 7 年前
sebastienlagarde f115166b Expose bias control parameter 7 年前
sebastienlagarde 3d515f02 HDRenderPipeline: Update shadow to be Tent3 by default 7 年前
GitHub 9a17ea34 Merge pull request #964 from Unity-Technologies/Add-support-of-Preview-sky 7 年前
sebastienlagarde df5a7472 Add support of Preview sky 7 年前
sebastienlagarde c5845945 Fix compil issue with Ontile and FPTL 7 年前
sebastienlagarde eced067f Rename Iridescence Thickness to Iridescence Layer Thickness 7 年前
sebastienlagarde bdb10d8a HDRenderPipeline: Fix issue with Velocity buffer being null when motion vector are disabled 7 年前
sebastienlagarde fffecc61 HDRenderPipeline: Disable Shadow sample biasing due to its cost 7 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub f41a8420 Merge pull request #962 from Unity-Technologies/shadergraph 7 年前
GitHub fa72e030 Merge pull request #963 from Unity-Technologies/Fix-material-debug-mode 7 年前
Robert Srinivasiah 68890aea Use corrected screen size for generating tile size 7 年前
sebastienlagarde 64d02d61 Fix material debug mode 7 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Bay Bastian 1997acea Bump package versions 7 年前
GitHub e9c5ba18 Merge pull request #959 from Unity-Technologies/Add-support-of-Camera-Clear-Flags 7 年前
GitHub 584f2e00 Update HDCameraUI.cs 7 年前
Peter Bay Bastian 8a3bfc72 Update ShaderGraph submodule commit 7 年前
GitHub 9b67994c Update HDCamera.cs 7 年前
Peter Bay Bastian 32c2253b Add ShaderGraph repository as a submodule 7 年前
Robert Srinivasiah 971061f5 Build right eye light cull information 7 年前
Sebastien Lagarde 85b4f2bb Add support for black Thumbnail 7 年前
GitHub c73b5e81 Merge pull request #961 from Unity-Technologies/LT-ShadowFixes 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde a48dc895 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-support-of-Camera-Clear-Flags 7 年前
GitHub d71819ce Merge pull request #960 from Unity-Technologies/Rename-SpotCookieSize-to-CookieSize 7 年前
Sebastien Lagarde e5ba3df3 RenameSpotCookieSize to CookieSize 7 年前
Sebastien Lagarde 32b1fe35 HDRenderPipeline: Add support for camera features flags 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
GitHub 4a48a252 Merge pull request #958 from Unity-Technologies/Fix-Graphic-test-1201 7 年前
sebastienlagarde 53ab337f Update parameter name in InitDefaultHDAdditionalShadowData 7 年前
Sebastien Lagarde 67b01344 Update texture param of object space normal map 7 年前
sebastienlagarde 456c6c9e Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 7 年前
Sebastien Lagarde 3e8d0140 HDRenderPipeline: Update Material test scene 7 年前
uygar 75a06b95 Added a combined contact shadows + normal biasing pass. 7 年前