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Merge pull request #962 from Unity-Technologies/shadergraph

Add Shader Graph repository as a submodule
/main
GitHub 7 年前
当前提交
f41a8420
共有 6 个文件被更改,包括 17 次插入6 次删除
  1. 3
      .gitmodules
  2. 2
      ScriptableRenderPipeline/Core/package.json
  3. 4
      ScriptableRenderPipeline/HDRenderPipeline/package.json
  4. 4
      ScriptableRenderPipeline/LightweightPipeline/package.json
  5. 2
      ScriptableRenderPipeline/master-package.json
  6. 8
      ShaderGraph.meta

3
.gitmodules


path = PostProcessing
url = https://github.com/Unity-Technologies/PostProcessing
branch = v2
[submodule "ShaderGraph"]
path = ShaderGraph
url = git@github.com:Unity-Technologies/ShaderGraph.git

2
ScriptableRenderPipeline/Core/package.json


{
"name": "com.unity.render-pipelines.core",
"description": "Core library for Unity render pipelines.",
"version": "0.1.29",
"version": "0.1.30",
"unity": "2018.1",
"dependencies": {
"com.unity.postprocessing": "0.1.8"

4
ScriptableRenderPipeline/HDRenderPipeline/package.json


{
"name": "com.unity.render-pipelines.high-definition",
"description": "HD Render Pipeline for Unity.",
"version": "0.1.29",
"version": "0.1.30",
"com.unity.render-pipelines.core": "0.1.29"
"com.unity.render-pipelines.core": "0.1.30"
}
}

4
ScriptableRenderPipeline/LightweightPipeline/package.json


{
"name": "com.unity.render-pipelines.lightweight",
"description": "Lightweight Render Pipeline for Unity.",
"version": "0.1.29",
"version": "0.1.30",
"com.unity.render-pipelines.core": "0.1.29"
"com.unity.render-pipelines.core": "0.1.30"
}
}

2
ScriptableRenderPipeline/master-package.json


{
"version": "0.1.29",
"version": "0.1.30",
"unity": "2018.1",
"dependencies": {
"com.unity.postprocessing": "0.1.8"

8
ShaderGraph.meta


fileFormatVersion: 2
guid: c4d536ecfc4cf3c4999d7a81e2d718e6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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