Add Shader Graph repository as a submodule
path = PostProcessing
url = https://github.com/Unity-Technologies/PostProcessing
branch = v2
[submodule "ShaderGraph"]
path = ShaderGraph
url = git@github.com:Unity-Technologies/ShaderGraph.git
{
"name": "com.unity.render-pipelines.core",
"description": "Core library for Unity render pipelines.",
"version": "0.1.29",
"version": "0.1.30",
"unity": "2018.1",
"dependencies": {
"com.unity.postprocessing": "0.1.8"
"name": "com.unity.render-pipelines.high-definition",
"description": "HD Render Pipeline for Unity.",
"com.unity.render-pipelines.core": "0.1.29"
"com.unity.render-pipelines.core": "0.1.30"
}
"name": "com.unity.render-pipelines.lightweight",
"description": "Lightweight Render Pipeline for Unity.",
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externalObjects: {}
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