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HDRenderPipeline: Disable Shadow sample biasing due to its cost

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sebastienlagarde 7 年前
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fffecc61
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Shadow.hlsl

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Shadow.hlsl


#define SHADOW_DISPATCH_USE_CUSTOM_PUNCTUAL
#define SHADOW_USE_VIEW_BIAS_SCALING 1 // Enable view bias scaling to mitigate light leaking across edges. Uses the light vector if SHADOW_USE_ONLY_VIEW_BASED_BIASING is defined, otherwise uses the normal.
#define SHADOW_USE_SAMPLE_BIASING 1 // Enable per sample biasing for wide multi-tap PCF filters. Incompatible with SHADOW_USE_ONLY_VIEW_BASED_BIASING.
// Note: Sample biasing work well but is very costly in term of VGPR, disable it for now
#define SHADOW_USE_SAMPLE_BIASING 0 // Enable per sample biasing for wide multi-tap PCF filters. Incompatible with SHADOW_USE_ONLY_VIEW_BASED_BIASING.
#define SHADOW_USE_DEPTH_BIAS 0 // Enable clip space z biasing
#include "ShadowContext.hlsl"

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