Evgenii Golubev
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b2ff5346
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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ace22e14
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HDRenderLoop: Submit optimization from Rune on area lights
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8 年前 |
Julien Ignace
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5e462c50
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Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
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8 年前 |
Julien Ignace
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cf70d586
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Fixed the number of sample for GGX convolution.
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8 年前 |
Julien Ignace
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72b53eb8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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c75df233
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HDRenderLoop: LayeredLit Remove BlendMaskMap variant
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8 年前 |
GitHub
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85b19946
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Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
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8 年前 |
Sebastien Lagarde
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cb8aa00b
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HDRenderLoop: Finish cleaning LayeredLit (some bug left)
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8 年前 |
Sebastien Lagarde
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87a19817
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HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
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8 年前 |
Sebastien Lagarde
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e778ee1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
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8 年前 |
sebastienlagarde
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f15e0c7c
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HDREnderLoop: First draft of new layeredLit shader
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8 年前 |
Sebastien Lagarde
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289a0be8
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HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
Julien Ignace
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c5b3d8ad
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Fix small temporary modification.
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8 年前 |
Evgenii Golubev
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76e17740
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Assume the default shader has already been loaded
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8 年前 |
vlad-andreev
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d10f64ea
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forgot to commit a file
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8 年前 |
Julien Ignace
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0813f11a
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Missing files.
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8 年前 |
Evgenii Golubev
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ceb16fd9
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Add an instance of AtmosphericParameters to the sun light
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8 年前 |
Julien Ignace
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ea463d28
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Added GGX convolution to the generated skybox.
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8 年前 |
Evgenii Golubev
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ba90a1e8
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Add the initial implementation of AtmosphericParameters
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8 年前 |
Evgenii Golubev
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3ac32c0f
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Use FastATan() for LTC line lights
No visual difference.
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8 年前 |
Julien Ignace
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d589da67
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Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
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8 年前 |
Evgenii Golubev
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e4095dd0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
|
65fadea6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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9b69f28e
|
Use fast inverse-transpose to compute the width factor
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8 年前 |
vlad-andreev
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6533bb0d
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[hd] shadow settings editor
TODO: have cascade editing use the proper widget
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8 年前 |
Julien Ignace
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0065b8b6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Evgenii Golubev
|
1575f4d9
|
Add a TODO
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8 年前 |
vlad-andreev
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a3bbf88f
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material upgrader: support texture scale/offset, disable saving assets for now
|
8 年前 |
Aras Pranckevicius
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786fa232
|
basic example: whoops it was not clearing the depth buffer :)
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8 年前 |
Evgenii Golubev
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0ad558b0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
joeante
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27f77d09
|
remove more unnecessary stuff
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8 年前 |
Sebastien Lagarde
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a91df7f9
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HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
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8 年前 |
Evgenii Golubev
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95829e58
|
Enforce the evaluation order for correct constant propagation
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8 年前 |
joeante
|
bf55bcca
|
Remove unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
d954a72e
|
HDRenderLoop: Add k_identity4x4
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8 年前 |
Evgenii Golubev
|
d71ed4a1
|
Remove the function sq()
|
8 年前 |
joeante
|
84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
Sebastien Lagarde
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97a2db70
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HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
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8 年前 |
Julien Ignace
|
1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
|
8 年前 |
Evgenii Golubev
|
702da3ab
|
Replace the reciprocal with the division for readability
|
8 年前 |
Julien Ignace
|
9b94966f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
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b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
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8 年前 |
Evgenii Golubev
|
fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
|
8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |
Evgenii Golubev
|
60997982
|
Naming consistency improvements
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
Evgenii Golubev
|
8ba9f706
|
Make the LTC line algorithm numerically safe
|
8 年前 |
Evgenii Golubev
|
f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0ae839d1
|
Add TODOs
|
8 年前 |