Tim Cooper
|
90ca6558
|
remove old meta data files.
|
7 年前 |
Evgenii Golubev
|
ee488f3a
|
Add the MIP level bias to the pre-filtered IS
|
8 年前 |
GitHub
|
b7c05e88
|
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
|
8 年前 |
Tim Cooper
|
b37655bd
|
Update to latest version of graph view.
|
7 年前 |
Evgenii Golubev
|
ed6081c1
|
Fix the name of the procedural shader
|
8 年前 |
GitHub
|
62b752ee
|
Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
|
8 年前 |
Tim Cooper
|
d88535a5
|
tidy up new nodes for upgrading.
|
7 年前 |
Evgenii Golubev
|
d5c65b58
|
Clamp to prevent area light artifacts
|
8 年前 |
vlad-andreev
|
a1d2bf44
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Tim Cooper
|
0e769105
|
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
|
7 年前 |
Evgenii Golubev
|
53bfede1
|
Fix the sky update issue
|
8 年前 |
Paul Demeulenaere
|
862a569a
|
Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
|
8 年前 |
GitHub
|
418dd0f4
|
Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
|
8 年前 |
Peter Bay Bastian
|
0dccf931
|
Added medium-ish shader graph for performance testing
|
7 年前 |
Tim Cooper
|
b44a8aea
|
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
|
7 年前 |
Evgenii Golubev
|
02917d95
|
Clean up the SkyHDRI shader
|
8 年前 |
sebastienlagarde
|
2a67e7e3
|
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
|
8 年前 |
vlad-andreev
|
680ca5de
|
refactored HDRenderLoopInspector
|
8 年前 |
Peter Bay Bastian
|
f52ba9a6
|
Minor changes to MaterialNodeDrawer
|
7 年前 |
Tim Cooper
|
0d9b1e6a
|
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
|
7 年前 |
Evgenii Golubev
|
6708a6a4
|
Revert the MIP copy changes
|
8 年前 |
vlad-andreev
|
53587e34
|
fixed compile error
|
8 年前 |
Peter Bay Bastian
|
6e2d612e
|
Update to latest GraphView
|
7 年前 |
Tim Cooper
|
06b7010b
|
Remove "AnyNode"
|
7 年前 |
Evgenii Golubev
|
afa6ac44
|
Disconnect the atmospheric parameters component from the sun since it is a WIP
|
8 年前 |
GitHub
|
9cc23eb7
|
Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Peter Bay Bastian
|
3457c49b
|
Updated to work after merge with trunk
|
7 年前 |
Tim Cooper
|
d0d60781
|
Texture asset is now a real asset type...
|
7 年前 |
Evgenii Golubev
|
db620c4f
|
Implement a workaround for the broken MIP copy code
|
8 年前 |
sebastienlagarde
|
4da37c9b
|
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Tim Cooper
|
eac70c08
|
Graph edit window now survives serialization.
|
8 年前 |
Felipe Lira
|
53636330
|
Updated project to use new RenderPipeline lifecycle.
|
8 年前 |
Evgenii Golubev
|
029886ab
|
Fix the GPU type of line lights
|
8 年前 |
Paul Demeulenaere
|
37270dfe
|
Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
|
8 年前 |
mmikk
|
db9d8a33
|
fix another revZ problem in ogl
fix another revZ problem in ogl
|
8 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
8 年前 |
Felipe Lira
|
462e7b4d
|
Merge branch 'master' into scriptablerenderloop-graphicssettings
|
8 年前 |
Evgenii Golubev
|
e7cb98c6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
469a2379
|
HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
|
8 年前 |
Tim Cooper
|
5e6630fb
|
Porting more nodes to not be function nodes
|
8 年前 |
GitHub
|
b182eb4f
|
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
Tim Cooper
|
8df91eb4
|
Remove function 1 input and function 4 input
|
8 年前 |
sebastienlagarde
|
935b09ec
|
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
Tim Cooper
|
4b1458e8
|
Remove Function3Input (use code node) :)
|
8 年前 |
Aras Pranckevicius
|
ccdd344f
|
API change: SortOptions -> SortFlags
|
8 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
8 年前 |
GitHub
|
8337fa69
|
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
|
8 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
8 年前 |
Sebastien Lagarde
|
1b338186
|
HDRenderLoop: SinglePAss work but Tile is broken...
|
8 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
8 年前 |