GitHub
14263d85
Merge pull request #244 from EvgeniiG/master
Implement an approximated version of PolygonIrradiance()
8 年前
runes
3b96f39a
Moved tiled lighting debug to separate function so that it also works for forward.
Fixed mouse selection in tiled lighting debug.
8 年前
runes
506f89be
Bugfix PreIntegratedFGD is now initialized even if there is no active camera on init.
8 年前
Sebastien Lagarde
141ffe53
HDRenderPipeline: Update value for tetrahedra encoding (same result but differently oriented)
8 年前
GitHub
7ddd5e41
Merge pull request #243 from Unity-Technologies/Tetrahedron-encoding-for-normal
Tetrahedron encoding for normal
8 年前
Sebastien Lagarde
b27de01a
Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal
8 年前
Chman
d8b491bf
Updated submodule
8 年前
GitHub
193d1a3c
Merge pull request #242 from Unity-Technologies/Branch_DebugMenu
Small cleanup
8 年前
GitHub
0f1a3e92
Merge pull request #240 from Unity-Technologies/postfx
Post-processing stack v2 integration
8 年前
Chman
c814cbc2
Small naming refactor
8 年前
Chman
3f710860
PostProcessing integration
Currently missing opaque-only effects, should be an easy addition
8 年前
Chman
6fcff32b
Removed old lens dirt textures
They can be found in the PostProcessing submodule now
8 年前
GitHub
05b08a59
Merge pull request #239 from Unity-Technologies/Branch_DebugMenu
Branch debugmenu
8 年前
Chman
fecc759a
Added post-processing submodule
8 年前
GitHub
5c930f40
Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS
HDRenderPipeline: Fix issue with SSS + add test scene
8 年前
sebastienlagarde
314924b2
HDRenderPipeline: Fix issue with SSS + add test scene
8 年前
Chman
2539fceb
Removed temporary post-processing effects
8 年前
Felipe Lira
86ce358d
Moved LowEndMobilepipeline and BasicRenderPipelineTutorial into ScriptableRenderPipelineFolder
8 年前
sebastienlagarde
4127e3ce
SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline
8 年前
sebastienlagarde
0c18096d
HDRenderPipeline: Fix SSS issue with GI + clean code
8 年前
Sebastien Lagarde
af575b78
HDRenderPipeline: Add tetrahedron encoding for normal in GBuffer
8 年前
Torbjorn Laedre
7a5d2656
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
9b389428
HDRenderPipeline: Miss one file for the cleaning of clear coat model
8 年前
GitHub
106441c5
Merge pull request #238 from Unity-Technologies/Clean-clear-coat---add-specular-color
HDRenderPipeline: Clear coat model, expose specualr color model
8 年前
sebastienlagarde
7cfffb72
HDRenderPipeline: Clear coat model, expose specualr color model
8 年前
GitHub
8f71fd13
Merge pull request #237 from Unity-Technologies/Branch_Batching2
Branch batching2
8 年前
Torbjorn Laedre
bb0d8e6c
Refresh assets after generating HLSL.
8 年前
Arnaud Carre
833d6910
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2
8 年前
GitHub
96d89b41
Merge pull request #236 from Unity-Technologies/Branch_DebugMenu
Branch debugmenu
8 年前
GitHub
c38cf214
Merge pull request #235 from Unity-Technologies/Improve-transmittance
Improve transmittance
8 年前
Sebastien Lagarde
c3eab250
HDRenderPipeline: Update constant for wrap diffuse lighting
8 年前
Sebastien Lagarde
47c4131d
HDRenderPipeline: Improve transmittance with wrap lighitng
8 年前
Sebastien Lagarde
ace26df8
HDRenderPipeline: Fix issue with GetShiftedNormal (cause artifact in diffuse lighting)
8 年前
Sebastien Lagarde
3185a7c5
HDRenderPipeline: Replace TILE_SIZE MACRO by GetTileSize()
8 年前
Felipe Lira
ae4bcfc3
Fixed issue where lightprobes were not rendering.
8 年前
sebastienlagarde
16f5c698
HDRenderPipeline: Add missing name for counter
8 年前
Felipe Lira
dd4cded2
Fixed rendering issues when no realtime lights were present.
8 年前
GitHub
32f0460f
Merge pull request #234 from EvgeniiG/master
Fix cookies and shadows not properly affecting transmission
8 年前
Felipe Lira
7408bafb
Fixed specular not displaying when glossiness from BaseAlpha selected.
8 年前
Andre McGrail
d4401299
Created initial test scenes for LDpipe.
-LDPipe_Camera_Clip: Scene to test near/far clip
-LDPipe_Camera_Ortho: Checking oath camera works
-LDPipe_Camera_TargetTexture: Test rendering to RT(Unfinished)
-LDPipe_LitShaderLightProbes: Testing lit shader and light probes
-LDPipe_LitShaderShaderMaps: Testing lit shader with all map slots
-LDPipe_LitShaderReflection: Testing lit shader reflection modes
8 年前
Tim Cooper
ca33f791
work around trunk temp rt issue,
8 年前
Tim Cooper
d8cb658d
Initial pass at embedded gfx test framework for
8 年前
GitHub
a37fe37f
Merge pull request #233 from Unity-Technologies/Add-support-for-BC5-normal-map
Add support for bc5 normal map
8 年前
sebastienlagarde
0fecd131
HDRenderPipeline: Edit description of normal map for BC5
8 年前
sebastienlagarde
b8ffdc68
HDRenderPipeline: Add support for BC5 normal map
8 年前
mmikk
69c4cf5a
allow force-reinject even under cache hit (disabled by default)
allow force-reinject even under cache hit (disabled by default)
8 年前
GitHub
d92089ba
Merge pull request #232 from EvgeniiG/master
Make transmission through thin objects account for shadowing
8 年前
GitHub
00de3358
Merge pull request #231 from EvgeniiG/master
Optimize area lights (WIP) + fix SSS profile integer round tripping
8 年前
Arnaud Carre
43f996df
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
GitHub
7d8feec6
Merge pull request #230 from Unity-Technologies/Branch_Batching2
prepare HD shaders for new fast batcher compatibility
8 年前