Paul Melamed
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8101b41c
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update changlog.md
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7 年前 |
GitHub
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a0fc53f2
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Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix
Fix decal atlas debug display so that it works correctly when both de…
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7 年前 |
Frédéric Vauchelles
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34c199ba
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Fix proxy volumes for sphere
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7 年前 |
Paul Melamed
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930806b1
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Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled
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7 年前 |
Frédéric Vauchelles
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cfa2ad7e
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Updated tests for SSR
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7 年前 |
sebastienlagarde
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227c3165
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
GitHub
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8ad5d134
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Update CHANGELOG.md
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7 年前 |
Frédéric Vauchelles
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5d36d9b4
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Assign default texture for first frame
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7 年前 |
Raymond Graham
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2952dd59
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Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
GitHub
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942ecce5
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Merge pull request #1262 from Unity-Technologies/Build-processor
HDRP: Add build processor to reject unsupported build
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7 年前 |
Frédéric Vauchelles
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8676f2e5
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Merge master
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7 年前 |
sebastienlagarde
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0b448138
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Raymond Graham
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2e819225
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Volumetric updates from Evgenii
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7 年前 |
sebastienlagarde
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170e527c
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HDRP: Add build processor to reject unsupported build
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7 年前 |
GitHub
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ec6ef573
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Update CHANGELOG.md
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
sebastienlagarde
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76670a66
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change from 4 to 2 planar reflection HDRP by default
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7 年前 |
Raymond Graham
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f2c706dc
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Fix the 3D Texture tool
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7 年前 |
GitHub
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410d336b
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Update CHANGELOG.md
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
GitHub
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2dabed04
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Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource
Preintegratedfdg material as resource
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
sebastienlagarde
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f797131f
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Add preIntegratedFGD to asset resources
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7 年前 |
Raymond Graham
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17d381ab
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Volumetric system use the list of fog volumes from the manager.
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7 年前 |
sebastienlagarde
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5e7735c5
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HDRP: PreIntegratedFDG material as resource
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7 年前 |
GitHub
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263cdb82
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Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate
Cleaning in BufferedRTHandleSystem
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7 年前 |
Evgenii Golubev
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49245612
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Update comment
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7 年前 |
Evgenii Golubev
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00676317
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Introduce the VolumetricLightingController component
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7 年前 |
Evgenii Golubev
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0dc801ac
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Fix the issue with missing fog in the scene view
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7 年前 |
Evgenii Golubev
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b587ca91
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Optimize DecodeLogarithmicDepthGeneralized()
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7 年前 |
Julien Ignace
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1104380e
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Fixed LoDFade instancing parameter to comply with latest C++ fix.
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7 年前 |
Frédéric Vauchelles
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6ac8f055
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Updated changelog
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7 年前 |
Frédéric Vauchelles
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fa865764
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Updated: small fixes
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7 年前 |
Frédéric Vauchelles
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92fe8d5d
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Use only a single screen space setting for SSR
Updated UI
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Yao Xiaoling
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f304d36d
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Added basemap pass shader.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Yao Xiaoling
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cc470684
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Add back picking pass for instanced terrain.
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7 年前 |
Yao Xiaoling
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10c48c2c
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Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
GitHub
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9dec0564
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Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
GitHub
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ce0fa09f
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Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
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7 年前 |
Aleksandr Kirillov
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38b5c51b
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Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
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7 年前 |
Felipe Lira
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61f8c6ac
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shadow strength already account for attenuation in non shadow casting lights.
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7 年前 |
Aleksandr Kirillov
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4671f074
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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
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7 年前 |
Felipe Lira
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cc538d3c
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Fixed multiple local shadows.
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7 年前 |