870 次代码提交 (a63c6a5a-7b68-4cf4-8b10-edbfa9fb72cf)

作者 SHA1 备注 提交日期
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Evgenii Golubev b9e77551 Add a README file with parameter descriptions 8 年前
Evgenii Golubev cd304047 Set dynamic uniforms in OnEnable() 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
Evgenii Golubev 4fb1e8bc Fix the direction of the sun 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
Evgenii Golubev 9d5e5ac9 Fix shader parameter passing 8 年前
Evgenii Golubev 0e0ec260 Use a more reasonable depth value 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
Evgenii Golubev 6d44fd19 Remove the per-vertex atmospherics support 8 年前
Evgenii Golubev 5bec13fc Merge branch 'master' into SkySystem 8 年前
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
Evgenii Golubev 864cf908 Include "AtmosphericScattering.hlsl" correctly 8 年前
Sebastien Lagarde ab8c4846 HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster 8 年前
Evgenii Golubev dba78a68 Fix compile errors 8 年前
Evgenii Golubev 0b91e7aa Fix the incorrect texture API usage 8 年前
Sebastien Lagarde 41117464 HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap 8 年前
Evgenii Golubev 3e4e0ca6 Use the SRL texture API 8 年前
Evgenii Golubev 22b19840 Add missing macro parameters 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Evgenii Golubev 54cf6a15 Merge branch 'master' into SkySystem 8 年前
Evgenii Golubev 845ca501 Fix gather macros 8 年前
Sebastien Lagarde 6088f80d HDRenderLoop: Fix few warning 8 年前
Evgenii Golubev 4e63bc81 Merge branch 'master' into SkySystem 8 年前
Evgenii Golubev a22137fb Add gather support 8 年前
sebastienlagarde 814ebce6 HDRenderLoop: Fix some warning in compute shaders 8 年前
Julien Ignace 49d22f53 Fixed Texcoord debug rendering. 8 年前
Evgenii Golubev 2c2a918f Add the initial (broken!) version of the atmospheric shader 8 年前
Evgenii Golubev 1b21bc2e Remove dangerous texture coordinate casts 8 年前
Julien Ignace 3e457cb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
GitHub 5c32602e Merge pull request #22 from EvgeniiG/master 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde ace22e14 HDRenderLoop: Submit optimization from Rune on area lights 8 年前
Julien Ignace c4eb0aa1 Fixed vertex color mask for LayeredLit shader. 8 年前
Julien Ignace 5e462c50 Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc. 8 年前
Julien Ignace cf70d586 Fixed the number of sample for GGX convolution. 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde c75df233 HDRenderLoop: LayeredLit Remove BlendMaskMap variant 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
Sebastien Lagarde cb8aa00b HDRenderLoop: Finish cleaning LayeredLit (some bug left) 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Sebastien Lagarde e778ee1e Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader 8 年前
sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
Sebastien Lagarde 289a0be8 HDRenderLoop: Last commit miss a shader file, so disable code temporary 8 年前
Julien Ignace c5b3d8ad Fix small temporary modification. 8 年前
Evgenii Golubev 76e17740 Assume the default shader has already been loaded 8 年前
vlad-andreev d10f64ea forgot to commit a file 8 年前