Julien Ignace
ac1230bd
Changes based on review feedback
7 年前
GitHub
6824165d
Merge pull request #1703 from Unity-Technologies/Move-debug-windows
Move debug windows
7 年前
sebastienlagarde
e6c8b461
HDRP: Update changelog
7 年前
Julien Ignace
3155275f
Update ChangeLog
7 年前
sebastienlagarde
367f433e
Move debug windows to Analysis sub menu
7 年前
Julien Ignace
be5922ef
Refactor of constant buffers in HDRP
- Merged PerFrame/PerView into UnityGlobal
- Merged most sub systems constant buffers into UnityGlobal (decal, subsurface, lighting, ...)
- Moved AtmosphericScattering into the Lighting folder.
7 年前
Aleksandr Kirillov
69afdaf4
Updated CHANGELOG.md
7 年前
GitHub
1fbde3ba
Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData
Changed version in HDAdditionalLightData from float to int
7 年前
Remy
5dd0ee6b
Cleanup and re-addition of GI tests
7 年前
Jennifer Nordwall
0e161243
Renamed Area to Rectangle
We introduced a new light type (Disc) which is also an Area light. To make it less confusing, we decieded to rename Area to Rectangle.
7 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
7 年前
GitHub
caba6f88
Merge pull request #1692 from Unity-Technologies/fix/update-version-HDRP-components
Fix/update version hdrp components
7 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
7 年前
GitHub
7c6394fe
Merge pull request #1702 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
sebastienlagarde
f1433af6
HDRP: Update change log
7 年前
RSlysz
b6807743
update PlanarReflectionProbe version handling
7 年前
sebastienlagarde
39b17747
HDRP: Revert postprocess version to master
7 年前
RSlysz
dec06ee2
update HDAdditionalReflectionData version handling
7 年前
sebastienlagarde
e935bb53
HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey
7 年前
RSlysz
42f97d2c
update HDAdditionalCameraData version handling
7 年前
sebastienlagarde
05f36802
Merge branch 'master' into HDRP/staging
7 年前
GitHub
010c21b8
Reflection probe capture material ( #1700 )
Splitted to long HDReflectionProbeEditor.Gizmos.cs into HDReflectionProbeEditor.Gizmos.cs, HDReflectionProbeEditor.Handles.cs and HDReflectionProbeEditor.Skin.cs
Fix HDReflectionProbe's CapturePoint preview material, removing hidden mesh & renderer components
Add PlanarReflectionProbe and Proxy icons
7 年前
GitHub
c1a68b41
Merge pull request #1698 from Unity-Technologies/decal-projector-material-clearing
Fix DecalProjector material editor release (64 preview issue)
7 年前
sebastienlagarde
4d57c566
HDRP: Update Changelog
7 年前
sebastienlagarde
fb0f1b1f
Fix DecalProjector material editor release (64 preview issue)
Fix FB#1057395 for DecalProjector.
7 年前
GitHub
355693fa
Merge pull request #1697 from Unity-Technologies/fix-coupling-of-camera-workflow
Fix/coupling hdcamera workflow
7 年前
sebastienlagarde
9e61669d
Fix/coupling hdcamera workflow
7 年前
Antoine Lelievre
650d41df
Hide current version for HDAdditionalLightData
7 年前
GitHub
a5969e40
Merge pull request #1694 from Unity-Technologies/light-loop-clear-dispatch-fix
Light loop clear dispatch fix
7 年前
Antoine Lelievre
6ac4d983
Forgot FormerlySerializedAs
7 年前
sebastienlagarde
6421d0ae
Only initialize indirect buffer to size
On iOS, we get a GPU hang/reset based upon the execution of the ClearDispatchIndirect kernel. The buffer is created using the 'NUM_FEATURE_VARIANTS' constant (currently 27), but we're dispatching a threadgroup of 64 threads, so we are presumably going out of bounds (Metal GPU errors are not terribly descriptive, but this is a common cause).
7 年前
Antoine Lelievre
edbeee31
Changed version from float to int for AdditionalShadowData
7 年前
sebastienlagarde
73949620
remove useless file
7 年前
Antoine Lelievre
34405216
Changed version in HDAdditionalLightData from float to int
7 年前
sebastienlagarde
81c9bc7a
Merge branch 'master' into HDRP/staging
7 年前
GitHub
5f1e8213
Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy
Branch fix pp copy
7 年前
Julien Ignace
e93b061e
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
7 年前
sebastienlagarde
e8783378
Remove Changelog.md.orig
7 年前
sebastienlagarde
17749894
Merge branch 'master' into HDRP/staging
7 年前
sebastienlagarde
5bdb07b4
Update postprocess to latest
7 年前
Julien Ignace
176e4109
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
GitHub
a94b9fdf
Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD
Fixed PreIntegratedFGD texture being destroyed in some cases and not …
7 年前
GitHub
bbaf4dfd
Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
Frame Settings debug panel now uses foldouts
7 年前
GitHub
d15f54fd
Update comment
7 年前
Julien Ignace
1d575195
- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
7 年前
Julien Ignace
0188d2f6
PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
7 年前
Julien Ignace
a66ac281
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
sebastienlagarde
eebff28e
Update ResetLight name to ResetCamera
7 年前
sebastienlagarde
674c8bba
HDRP: Update changelog
7 年前
Yao Xiaoling
bf0d8504
Make Density blend an option on the TerrainLayer.
7 年前