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Julien Ignace 7 年前
当前提交
ac1230bd
共有 8 个文件被更改,包括 29 次插入32 次删除
  1. 4
      com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset
  2. 23
      com.unity.render-pipelines.high-definition/HDRP/ShaderVariables.hlsl
  3. 8
      com.unity.render-pipelines.high-definition/HDRP/Lighting/AtmosphericScattering.meta
  4. 8
      com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting.meta
  5. 9
      com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl.meta
  6. 9
      com.unity.render-pipelines.high-definition/HDRP/Lighting/ShaderVariablesScreenSpaceLighting.hlsl.meta
  7. 0
      /com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl

4
com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset


enableVolumetrics: 1
diffuseGlobalDimmer: 1
specularGlobalDimmer: 1
enableForwardRenderingOnly: 1
enableForwardRenderingOnly: 0
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 1
enableMotionVectors: 1

supportSSR: 1
supportSSAO: 1
supportSubsurfaceScattering: 1
supportOnlyForward: 1
supportOnlyForward: 0
increaseSssSampleCount: 0
supportVolumetrics: 1
increaseResolutionOfVolumetrics: 0

23
com.unity.render-pipelines.high-definition/HDRP/ShaderVariables.hlsl


float4 _VBufferPrevDepthEncodingParams;
float4 _VBufferPrevDepthDecodingParams;
// ================================
// LIGHTLOOP CONSTANTS
// ================================
// ======================================
// SCREEN SPACE LIGHTING CONSTANTS
// ======================================
#include "Lighting/ShaderVariablesScreenSpaceLighting.hlsl"
// =========================================
// ATMOSPHERIC SCATTERING CONSTANTS
// =========================================
#include "Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl"
// =========================================
// SUBSURFACE SCATTERING CONSTANTS
// =========================================
// ================================
// DECALS CONSTANTS
// ================================
#include "Material/Decal/ShaderVariablesDecal.hlsl"
CBUFFER_END

#include "Lighting/LightLoop/ShaderVariablesLightLoop.hlsl"
#include "Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl"
#include "Lighting/ShaderVariablesScreenSpaceLighting.hlsl"
#include "Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl"
#include "Material/Decal/ShaderVariablesDecal.hlsl"
#include "Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl"

8
com.unity.render-pipelines.high-definition/HDRP/Lighting/AtmosphericScattering.meta


fileFormatVersion: 2
guid: 41811d2641d454a48819f6e50a816af9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting.meta


fileFormatVersion: 2
guid: 8201940de2426934dbd592ff5cf182c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

9
com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl.meta


fileFormatVersion: 2
guid: c78e4b79bf403f44f87fc4f81662898e
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

9
com.unity.render-pipelines.high-definition/HDRP/Lighting/ShaderVariablesScreenSpaceLighting.hlsl.meta


fileFormatVersion: 2
guid: fa9f5e391a76ef8459b733cf5587c54f
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

/com.unity.render-pipelines.high-definition/HDRP/Lighting/ShaderVariablesScreenSpaceLighting.hlsl → /com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl

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