Robert Srinivasiah
f77d89b1
Use FrameSettings more appropriately
Pass in FrameSettings or use m_FrameSettings where available (PR feedback)
7 年前
Felipe Lira
aea66b82
Removed branching on shadow sampling.
7 年前
Remy
2b1afa18
Add bake lighting test
7 年前
Robert Srinivasiah
68fce059
Use HDCamera.screenSize instead of HDRP.m_current[Width|Height]
7 年前
Felipe Lira
0424ce0c
Removed cascade index branching by setting an extra no-op cascade matrix.
7 年前
Remy
61981dde
Add missing face blend to reflection probe volume test
7 年前
Robert Srinivasiah
7b4b8233
Keep stereo Guassian pyramids square (for now)
Stereo double-wide will need a double-width Gaussian pyramid texture (both eyes in one texture), but we don't need to do that now.
I did fix a bug I made in the _Size constant generation for RenderGaussianPyramidColor. It only affects double-wide, but it was worth fixing.
7 年前
Felipe Lira
2490de82
Improved shadow ALU and CB usage.
7 年前
Remy
066dd593
Add Reflection Probe volume test
7 年前
Robert Srinivasiah
8f06f09b
Missed instance of legacy GetTemporaryRT
7 年前
Felipe Lira
416206e5
Fixed shadow issue when z coord was out of shadow frustum bounds.
7 年前
GitHub
4bb6b202
Merge pull request #733 from Unity-Technologies/HDRP-GraphicTests
Add GI and ReflectionProbe tests
7 年前
Robert Srinivasiah
b777d288
Enable stereo RenderTexture paths
HDCamera manages the main descriptor, so make sure we create it correctly.
The pyramids need a bit of tweaking as well.
7 年前
Felipe Lira
b5dfd1ee
Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias.
7 年前
Robert Srinivasiah
04b67328
Allow stereo to be enabled (not actually enabled)
Stereo is enabled with a combination of three bits:
* Asset frame settings has stereo enabled
* Stereo is enabled in the project settings
* Camera has both eyes enabled
Because the asset itself has stereo disabled, I have to keep flipping it on. Turning it on doesn't automatically enable it for other uses cases (yet).
7 年前
Felipe Lira
bb237480
Combined shadow and light classification keywords to reduce shader variantions by ~30%.
7 年前
Evgenii Golubev
495ba884
Improve the Game Mode detection for TAA
7 年前
Robert Srinivasiah
8e50e01c
More post-merge fixes for SSSManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
GitHub
93b286e2
Merge pull request #731 from Unity-Technologies/Fix-wrong-generated-atmospheric-scattering.cs.hlsl
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
sebastienlagarde
c690cbed
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
GitHub
b05e292a
Merge pull request #730 from Unity-Technologies/Add-GetHDAdditionalData-method
Add GetHDAdditionalLightData method
7 年前
sebastienlagarde
7dfbe4b8
Add GetHDAdditionalLightData method
7 年前
GitHub
1d141127
Merge pull request #729 from Unity-Technologies/Fix-issue-with-shadow-and-tessellation-
Fix issue with tessellation and shadow
7 年前
sebastienlagarde
f6f454a7
Fix issue with tessellation and shadow
7 年前
GitHub
276e8580
Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor
Feature/reflection probe editor
7 年前
GitHub
5426acfa
Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride
List of available skies is now generated from reflection information.
7 年前
GitHub
01cf9986
Save 2x VALU
Optimize ComputeNormalizedDeviceCoordinates() and ComputeClipSpacePosition()
7 年前
GitHub
f1f4f471
Merge pull request #726 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] Proper culling setup for reflection probes
7 年前
GitHub
bc5e73a0
Merge pull request #725 from Unity-Technologies/Remove-vertex-and-pixel-displacement-on-tessellation
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
7 年前
sebastienlagarde
a865a5ea
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
7 年前
GitHub
e1a8285c
Merge pull request #724 from Unity-Technologies/Fix-issue-with-tessellation-and-reflection-probe
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
7 年前
sebastienlagarde
ed1d03fb
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
7 年前
Julien Ignace
4673aa9b
List of available skies is now generated from reflection information.
7 年前
GitHub
623fd386
Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride
Tentative fix for additive scene loading breaking the "bake sky"
7 年前
Julien Ignace
52a9d332
Tentative fix for additive scene loading breaking the "bake sky"
7 年前
GitHub
9a375ba7
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
7 年前
Julien Ignace
99197c8d
More formatting issues...
7 年前
Julien Ignace
ad382e8e
Revert wrong commit and fix merge conflict indentation issues.
7 年前
GitHub
33e6b13b
Merge pull request #721 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
GitHub
13c269f1
Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette
HDRenderPipeline: Fix issue with silhouette selection
7 年前
sebastienlagarde
d024e832
HDRenderPipeline: Fix issue with silouette selection
7 年前
sebastienlagarde
20c2964d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
1f92867b
Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvement
7 年前
sebastienlagarde
787dee54
HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one
7 年前
GitHub
36673186
Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth
HDRenderPipeline: Fix downsample depth to work with reversed depth
7 年前
Sebastien Lagarde
4193035a
HDRenderPipeline: Fix downsample depth to work with reversed depth
7 年前
Sebastien Lagarde
c2606939
Fix refraction and distortion test
7 年前