Robert Srinivasiah
f6e2cf38
Use RenderTextureDescriptor as argument, not HDCamera
Instead of passing around HDCamera, and fetching the RenderTextureDescriptor, we'll just pass the 'base' RenderTextureDescriptor, along with the fields we want to override.
The reason we pass in the list of overrides, instead of just modifying the descriptor is to keep a consistent appearance with the original API calls (e.g. GetTemporaryRT). Additionally, we really want the base descriptor to contain the dimensions of the target, which will be consistent. The changing parameters, such as depth buffer bits and color format, which should vary between RT creations.
7 年前
sebastienlagarde
f41dc2ff
HDRenderPipeline: adress PR feedback
7 年前
Frédéric Vauchelles
fb318542
(wip) reflection probe editor
7 年前
Robert Srinivasiah
bb14bba1
Add size overrides to CreateTemporaryRT
7 年前
GitHub
13f0f587
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
7 年前
Robert Srinivasiah
17e5169e
Tracking ToDos for stereo re-work
7 年前
Robert Srinivasiah
4823e8b3
Cleanup some of the Gaussian pyramid gen code
7 年前
Robert Srinivasiah
8dcec595
Move all RenderTexture creation to RenderTextureDescriptor
7 年前
Remy
97ba53ba
Disable re-setting the renderPipeline for a graphic if it is already set.
Add "/Scenes" to the hd pipe test scenes search, to ignore the playmod test scene.
7 年前
Evgenii Golubev
a2e010cc
Fix failing test
7 年前
Robert Srinivasiah
26babfa7
Use RenderTextureDescriptor with CreateDepthStencilBuffer
Start using HDCamera.renderTextureDesc in new RenderTexture instances. Does have support for width/height override in order to support HTile allocation.
7 年前
GitHub
248a47ba
Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split
Fix enumeration of assembly for CsharpToHLSL
7 年前
Evgenii Golubev
dfbbcbc0
SHADER TARGET 45 = SM 5.0
7 年前
Robert Srinivasiah
ca90ec7d
Start using RenderTextureDescriptor (WIP)
We need to add proper color space management first
7 年前
sebastienlagarde
99e8024a
Fix enumeration of assembly for CsharpToHLSL
7 年前
Evgenii Golubev
6c081ac7
Clean up Common.hlsl
7 年前
Robert Srinivasiah
8fea3b39
Add RenderTexture helper methods to HDRenderPipeline
7 年前
sebastienlagarde
d2b483b9
HDRenderPipeline: Revert change of CubemapColorMap test scene
7 年前
Evgenii Golubev
914d5a35
Clean up Common.hlsl
7 年前
Robert Srinivasiah
37789fec
Hook up DBuffer manager with RenderTextureDescriptor
7 年前
GitHub
31cc4924
Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call
Fixed few .SampleLevel call not using the abstractoin API
7 年前
Evgenii Golubev
55462675
Add comment
7 年前
Robert Srinivasiah
4ca996b7
Initial RenderTextureDescriptor management
Placed in HDCamera for now
Also, plumb the GBuffer code
7 年前
sebastienlagarde
9c34dc78
Fixed few .SampleLevel call not using the abstractoin API
7 年前
Evgenii Golubev
18167a05
Rename light dimensions for consistency: X = width, Y = height
7 年前
sebastienlagarde
1a5807f3
Missing API update for gather red/green/blue
7 年前
Evgenii Golubev
0f37cb98
Add ConstructFloat(int m)
7 年前
sebastienlagarde
bb7e9ab5
ShaderLibrary: Add Gather red/gree/blue to API
7 年前
Evgenii Golubev
d1b5d0f0
Fix parameter order of BFE
7 年前
sebastienlagarde
33ecd2ca
ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
7 年前
Evgenii Golubev
879f3f42
Fix a copy-paste bug
7 年前
GitHub
56786b4c
Merge pull request #622 from Unity-Technologies/motionVectorSupport
Motion Vector Support
7 年前
Evgenii Golubev
1174e9df
Store light.range in lightData.size.x for box lights
7 年前
GitHub
76cdb543
Merge pull request #674 from EvgeniiG/master
Add SAMPLE_TEXTURE3D_LOD
7 年前
Evgenii Golubev
dfa4e4f9
Add SAMPLE_TEXTURE3D_LOD
7 年前
GitHub
42721d40
Clean up LightEvaluation.hlsl
7 年前
GitHub
8bc53acd
Merge pull request #673 from EvgeniiG/master
Update the texture abstraction to support shadows
7 年前
GitHub
fa86d839
Fix anisotropic IBL
7 年前
Peter Bay Bastian
87aeb254
Meta files for new LICENSE files
7 年前
Peter Bay Bastian
475e5d8f
Update license
7 年前
GitHub
f080e1c3
Merge pull request #672 from EvgeniiG/master
Reduce the number of samplers used by the HDRP
7 年前
runes
6f0b24c1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
runes
da5e6aa6
Optimized Depth Pyramid Generation with Gather
7 年前