Evgenii Golubev
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b2d2386b
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Make the Shader Library less real
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7 年前 |
GitHub
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e6be7573
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Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP
HDRenderPipeline: Move all files into HDRP folder
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7 年前 |
Evgenii Golubev
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d73e81d4
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Partially convert Common.hlsl back to float
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7 年前 |
sebastienlagarde
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12f9f9dc
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HDRenderPipeline: Move all files into HDRP folder
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7 年前 |
Evgenii Golubev
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89360f4e
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Revert the changes to API files
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7 年前 |
GitHub
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5bb07137
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Merge pull request #706 from Unity-Technologies/volume-plusplus
Small volume framework tweaks & fixes
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7 年前 |
sebastienlagarde
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cafc9c36
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shaderLibrary: update moment shadow map to force explicit float
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7 年前 |
Thomas
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0a7805b8
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Fixed ColorParameter showEyeDropper not being properly set
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7 年前 |
Frédéric Vauchelles
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94157188
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[ReflectionProbeEditor] Added define to toggle features
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7 年前 |
sebastienlagarde
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c45eb77b
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Shader Library, revert change to force float usage
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7 年前 |
Thomas
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dc04bdc5
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Added OnEnable/OnDisable on parameters for special cases
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7 年前 |
Frédéric Vauchelles
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ce05c4be
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[ReflectionProbeEditor] Fixed blend normal
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7 年前 |
Julien Ignace
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65bd8e1d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
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7 年前 |
sebastienlagarde
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ecdf681c
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ShaderLibrary, change REAL to real
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7 年前 |
GitHub
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fe79c185
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Merge pull request #704 from EvgeniiG/cam_rel_magic
Modify _PrevViewProjMatrix for camera-relative rendering
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7 年前 |
Frédéric Vauchelles
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aca3740a
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[ReflectionProbeEditor] Sphere blend normal support
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7 年前 |
Evgenii Golubev
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3f20aa04
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Modify _PrevViewProjMatrix for camera-relative rendering
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7 年前 |
sebastienlagarde
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d83489f4
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Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Frédéric Vauchelles
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72e5e720
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[ReflectionProbeEditor] Added shortcut keys to edit volumes
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7 年前 |
sebastienlagarde
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8c9cc9e2
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fix meta issue in master
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7 年前 |
Frédéric Vauchelles
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8f629854
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[ReflectionProbeEditor] Influence Normal edition
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7 年前 |
GitHub
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f97428c9
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Merge pull request #703 from EvgeniiG/this_is_the_branch_you_are_looking_for
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
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7 年前 |
Frédéric Vauchelles
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1a567e02
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[ReflectionProbeEditor] refactor and influence normal
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7 年前 |
Felipe Lira
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9242004b
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Pipeline Resource as Serializable and out of EDITOR ifdef
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7 年前 |
GitHub
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48da0b99
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Merge pull request #701 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] fixed compilation warnings
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7 年前 |
Frédéric Vauchelles
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1b9fa715
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[ReflectionProbeEditor] Updated influence fade per face for box
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7 年前 |
Felipe Lira
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07f33562
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Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component.
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7 年前 |
GitHub
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f4433390
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Merge pull request #702 from Unity-Technologies/Movie-clamp-of-cookie-size-from-UI-to-LightLoop
Move clamp of cookie size from UI to LightLoop
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7 年前 |
Frédéric Vauchelles
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42f256d3
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[ReflectionProbeEditor] Fixed sphere shape gizmos
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7 年前 |
Felipe Lira
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913c6f83
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Added support to pipeline rendering features.
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7 年前 |
sebastienlagarde
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8a1c2e42
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Move clamp of cookie size from UI to LightLoop
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7 年前 |
Frédéric Vauchelles
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29a1150a
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[ReflectionProbeEditor] Added influence blend mode per cube face
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7 年前 |
Felipe Lira
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85558334
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Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
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7 年前 |
sebastienlagarde
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8447a0e4
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HDRenderPipeline: update "reset material keyword" script so it work with Perforce
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7 年前 |
Frédéric Vauchelles
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b8ba7123
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[ReflectionProbeEditor] (wip) Blend distance per face
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7 年前 |
GitHub
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1b90eb6b
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Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
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7 年前 |
Frédéric Vauchelles
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7651d620
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[ReflectionProbeEditor] Updated handles and color scheme
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7 年前 |
GitHub
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a3dae81f
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Merge pull request #699 from Unity-Technologies/hdlighteditor-tweaks
Tweaked the hd light editor (artists feedback)
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7 年前 |
Frédéric Vauchelles
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d18ad97e
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[ReflectionProbeEditor] (wip) influence normal volume
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7 年前 |
runes
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364ad2cc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Frédéric Vauchelles
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f8b60f97
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[ReflectionProbeEditor] (wip) influence normal
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7 年前 |
sebastienlagarde
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f024fc40
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HDRenderPipeline: Add some comment for reflection cubemap
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7 年前 |
Frédéric Vauchelles
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2872d9a2
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[ReflectionProbeEditor] fixed compilation warnings
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7 年前 |
GitHub
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7bfbe6b8
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Merge pull request #700 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvements
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7 年前 |
Frédéric Vauchelles
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55be62a4
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[ReflectionProbeEditor] Rebake realtime probe when moving a probe
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7 年前 |
Frédéric Vauchelles
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5ea37e58
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[GPUCopy] Fixed warning when copying with a compute shader fewer pixels than the numthreads
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7 年前 |
Frédéric Vauchelles
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9c8304d4
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[ReflectionProbeEditor] Refactoring
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7 年前 |
Julien Ignace
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978e07e4
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Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
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7 年前 |
GitHub
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51d13b32
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Merge pull request #698 from Unity-Technologies/anim-tests-hd
Added two animated sample scenes
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7 年前 |
Thomas
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a528230c
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Tweaked the hd light editor (artists feedback)
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7 年前 |