Antoine Lelievre
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c278bbee
|
Simplified Show light type debug settings
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6 年前 |
sebastienlagarde
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2ea1dd98
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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging
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6 年前 |
RSlysz
|
9122c08e
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Fix migration issue with ReflectionProbe box size
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6 年前 |
Antoine Lelievre
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03c9b17a
|
Add option to disable light by type in the debug menu
|
6 年前 |
GitHub
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6a81a760
|
Merge pull request #1777 from Unity-Technologies/GradientSky
Gradient sky
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6 年前 |
sebastienlagarde
|
b3ddd5b8
|
HDRP update changelog
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6 年前 |
Antoine Lelievre
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41ff485b
|
Gradient value 3
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6 年前 |
RSlysz
|
c4b4def3
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Add small in-code documentation
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6 年前 |
GitHub
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8b3692f4
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Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky
Lux intensity for hdri sky
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6 年前 |
Antoine Lelievre
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3f870344
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Cleanup shader
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6 年前 |
Antoine Lelievre
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3d11380a
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Added SkyType gradient
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6 年前 |
RSlysz
|
eda72143
|
Clean ProxyVolume class and editor
|
6 年前 |
GitHub
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f0a8da64
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Merge pull request #1775 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
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6 年前 |
Antoine Lelievre
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0f1f60cb
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Add Gradient Sky from Laurent
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6 年前 |
RSlysz
|
c545b24c
|
fix HDAdditionnalReflectionData migration
|
6 年前 |
GitHub
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d5300b0b
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Merge pull request #1774 from Unity-Technologies/master
Merge master into staging
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6 年前 |
GitHub
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238dd6b5
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Merge pull request #1760 from Unity-Technologies/refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too
Refactor reflectionprobe/use separate influence volume class for hd reflection probe too
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6 年前 |
Yao Xiaoling
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a740bb25
|
Use the Lit shader variant stripper for terrain shaders.
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6 年前 |
Yao Xiaoling
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0e0c5530
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Update terrain utility passes names. Outlining doesn't work. Will fix later.
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6 年前 |
Evgenii Golubev
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62f2f73f
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Fix compilation errors
|
6 年前 |
Antoine Lelievre
|
8f7a9b6e
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Updated changelog
|
6 年前 |
GitHub
|
f0c6fbeb
|
Remove all legacy matrices from Shader Graph (#1652)
* Removed all legacy matrices from Shader Graph
* Change None enum entry to -1
* Fixes for PR
|
6 年前 |
Evgenii Golubev
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0798e2ee
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Remove _NORMAL_BLEND_SRC_B keyword in decal
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6 年前 |
Antoine Lelievre
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3abc702e
|
Changed HDRI lux step value
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6 年前 |
Tim Cooper
|
17046b77
|
Bump minimum unity version to 18.3
|
6 年前 |
Yao Xiaoling
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fa3e5d45
|
Add missing keywords.
|
6 年前 |
Nerites
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6a34b172
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Merge branch 'xrsettings' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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6 年前 |
Antoine Lelievre
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3c29756a
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Added comments
|
6 年前 |
Tim Cooper
|
d1cf1291
|
update build order.
|
6 年前 |
Yao Xiaoling
|
99c2d4d9
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Make sure UnityPerMaterial CB stays the same for all variants.
|
6 年前 |
GitHub
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7b744594
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Merge branch 'master' into xrsettings
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6 年前 |
Nerites
|
b088283d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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6 年前 |
Remy
|
cfef1727
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Apply tests/hdrp/move_lightmap_auto_bake changes
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6 年前 |
Antoine Lelievre
|
d33e5edc
|
Cleanup HDRI sky code
|
6 年前 |
GitHub
|
9cc64871
|
Remove pp submodule (#1770)
* Remove postprocessing submodule and use shipped package dependency.
|
6 年前 |
Yao Xiaoling
|
15531c13
|
Fix review comments:
* Put all variables in cbuffer.
* Delete motion vector pass.
* Follow naming convention for basemap gen shader.
|
6 年前 |
Remy
|
5f7f16a2
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Antoine Lelievre
|
6b451d7a
|
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
|
6 年前 |
GitHub
|
0a9ad23c
|
Merge pull request #1767 from Unity-Technologies/fix/lightmap_auto_bake
Reverse merge with tests/hdrp/move_lightmap_auto_bake ( f104623 )
|
6 年前 |
Yao Xiaoling
|
f74fc88a
|
Decal keywords change.
|
6 年前 |
Yao Xiaoling
|
ced29fd6
|
Allows some of the properties on BaseLit and BaseUnlit to be absent.
|
6 年前 |
Remy
|
ab616f85
|
Reverse merge with tests/hdrp/move_lightmap_auto_bake ( f104623 )
|
6 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
Antoine Lelievre
|
da2ab148
|
Better HDRI sky integration formula
|
6 年前 |
Nerites
|
d1950af0
|
Merge branch 'xrsettings' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
Nerites
|
b787091f
|
Protected StereoRenderingPath with #if UNITY_EDITOR pending move of
StereoRenderPath
|
6 年前 |
Raymond Graham
|
43312f2c
|
Change the menu item.
|
6 年前 |
Evgenii Golubev
|
cbab4ede
|
Fix texture scrolling direction
|
6 年前 |
Raymond Graham
|
10a64c25
|
New Volume Texture Tool.
Can now update an already in use asset as long as the sizes are the same.
|
6 年前 |
RSlysz
|
c4d90629
|
Add missing empty HDAdditionalReflectionData in editor
|
6 年前 |