GitHub
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7dd0b991
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Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
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7 年前 |
GitHub
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362e32d7
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Merge branch 'master' into expose-numlights-per-cluster
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7 年前 |
GitHub
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ab445387
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Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
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7 年前 |
GitHub
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7a36e4e2
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Merge pull request #1215 from Unity-Technologies/revert-1212-expose-numlights-per-cluster
Revert "Expose the number of light indices per clustered tile"
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7 年前 |
GitHub
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7804b03a
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Revert "Expose the number of light indices per clustered tile"
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7 年前 |
sebastienlagarde
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54302a12
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HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion
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7 年前 |
GitHub
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fa4597b9
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Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode
Factor AmbientOcclusion code
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7 年前 |
sebastienlagarde
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ce90ed04
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Factor AmbientOcclusion code
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7 年前 |
GitHub
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879617b1
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Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code
HDRenderPipeline: Sharing envlight code
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7 年前 |
sebastienlagarde
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fbf1ccab
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Remove indirect GTAO debug mode
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7 年前 |
sebastienlagarde
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dc498b1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code
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7 年前 |
Raymond Graham
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05e90af9
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Increase light indices count per cluster.
Increase the memory allocated for the cluster light list. Just allocate the maximum possible storage based on a max of 32 lights per cluster.
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7 年前 |
sebastienlagarde
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9298afe1
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Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
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7 年前 |
Raymond Graham
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e53b33fe
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Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes."
This reverts commit 37c9fd844ae2cb461cb693ffc37dddcb71b2be3c.
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7 年前 |
GitHub
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52d2cf4e
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Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster
Expose the number of light indices per clustered tile
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7 年前 |
Yao Xiaoling
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9a2fed6e
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Remove vertex wind animation.
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7 年前 |
Sebastien Lagarde
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4a161d5a
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HDRenderPipeline: Sharing envlight code
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7 年前 |
Raymond Graham
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31f3f3cb
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Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes.
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7 年前 |
Yao Xiaoling
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5639b1fc
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Added Terrain shader and TerrainUI based on layered lit shader.
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7 年前 |
Sebastien Lagarde
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dc30088d
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HDRenderPipeline: Remove unnecessary header
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7 年前 |
Evgenii Golubev
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e788c519
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Port global density volumes to the interpolation volume system
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7 年前 |
GitHub
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e7d77484
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Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
fix texture/sampler naming scheme for WIND_SETTINGS_Tex*
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7 年前 |
Evgenii Golubev
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e9f686c7
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Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Thomas
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f1e342f8
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Allows overriding lerping behavior on volume components
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7 年前 |
Antti Tapaninen
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84d9c9ea
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fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal
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7 年前 |
Paul Melamed
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cc685e8d
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Add the ability to change decal shape with the handle ui control
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7 年前 |
Evgenii Golubev
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69dfe3f6
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Switch to the volume system WIP
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7 年前 |
GitHub
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b9541da7
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Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR
Display warning message with VR when not supported in HD
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7 年前 |
Evgenii Golubev
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09ba8b07
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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f0d38603
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Display warning message with VR when not supported in HD
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7 年前 |
Evgenii Golubev
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999f9fa8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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858b64ad
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Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
Rename UnityPerCamera CBuffer variables (and set them from C#)
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7 年前 |
GitHub
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982c273f
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Added release notes for LWRP.
Added notes from 1.1.4-preview to initial tagged release.
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7 年前 |
Frédéric Vauchelles
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4bd00e90
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Merge master
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7 年前 |
GitHub
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60d3b875
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Merge pull request #1205 from Unity-Technologies/Fix-warning
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
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7 年前 |
Sebastien Lagarde
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016a2305
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HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
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7 年前 |
GitHub
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ea51b585
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Merge pull request #1188 from Unity-Technologies/stacklit
New StackLit forward only material: Can serve as a basic template for…
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7 年前 |
sebastienlagarde
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caef3231
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Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
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7 年前 |
GitHub
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5ee5df81
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Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter
Fix/master hd material converter
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7 年前 |
Remy
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2dea8304
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Correct source texture channel of detail map
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7 年前 |
Evgenii Golubev
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b4708ef6
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Merge upstream/master
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7 年前 |
sebastienlagarde
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66ff4e4a
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Add normal view debug mode
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7 年前 |
Remy
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7643f8fc
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Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map).
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7 年前 |
Evgenii Golubev
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2c4bd864
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Add and/or rename to legacy Unity shader variables
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7 年前 |
sebastienlagarde
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2e40eff7
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Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
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7 年前 |
GitHub
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2a9a01f7
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Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path
Add fullscreemedia path
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7 年前 |
Evgenii Golubev
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8ffeafaf
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Fix material animation in reflection probes
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7 年前 |
GitHub
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8c5e87ae
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Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common
Move ComputeTextureLOD to common.hlsl
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7 年前 |
Evgenii Golubev
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b62b0d12
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More comments
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7 年前 |
GitHub
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0c2357e7
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Merge pull request #1216 from Unity-Technologies/lw/fixes
Lw/fixes
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7 年前 |