sebastienlagarde
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e2baec96
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
Evgenii Golubev
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6bcb3f10
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
|
d03f107b
|
HDRenderPipeline: Clean and merge planar/UVSet0 POM
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8 年前 |
GitHub
|
01469c87
|
Merge pull request #137 from EvgeniiG/master
Avoid incorrectly shading the skybox region
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8 年前 |
Sebastien Lagarde
|
aa453c68
|
HDRenderPipeline: Fix several problem - POM working with layered and lit planar
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8 年前 |
GitHub
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c66d98c1
|
Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting
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8 年前 |
Sebastien Lagarde
|
adaf6665
|
HDRenderPipeline: Fix POM for Lit after change
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8 年前 |
GitHub
|
3f6a8195
|
Merge pull request #134 from EvgeniiG/master
Improve SSS bilateral filtering and add support for multiple kernels
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8 年前 |
Sebastien Lagarde
|
3ae51c0e
|
HDRenderPipeline: Refactor UI for subsurface
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8 年前 |
Sebastien Lagarde
|
70821b88
|
HDRenderPipeline: First compiling version
|
8 年前 |
Chman
|
76ffa244
|
Cleanup & refactor
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8 年前 |
Sebastien Lagarde
|
c4c5cfb5
|
HDRenderPipeline: Third draft not working
|
8 年前 |
Chman
|
c11fa319
|
Added a bunch of lens dirt textures
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8 年前 |
Sebastien Lagarde
|
0e8d4904
|
HDRenderPipeline: Push another no working draft
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8 年前 |
Chman
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b31fe69f
|
Added more temporary post-processing effects
Bloom, vignette, chromatic aberration, global dithering
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8 年前 |
Sebastien Lagarde
|
9db3e981
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
vlad-andreev
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d7a86457
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disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline)
|
8 年前 |
GitHub
|
dd602579
|
Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv
Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
Julien Ignace
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81caf93b
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Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
sebastienlagarde
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b7ce99a8
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HDRenderPipeline: Push draft not compling
|
8 年前 |
GitHub
|
4a64529d
|
Merge pull request #130 from Unity-Technologies/Branch_DebugShadows
Debug shadow small fix
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8 年前 |
sebastienlagarde
|
f3984098
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
|
8 年前 |
GitHub
|
e2f52112
|
Merge pull request #132 from Unity-Technologies/metal
Metal
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8 年前 |
Antti Tapaninen
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0c84a4f2
|
explicitly set unity_ProbeVolumeSH precision
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8 年前 |
Antti Tapaninen
|
8c1ebfeb
|
explicitly set _CameraDepthTexture precision
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8 年前 |
Antti Tapaninen
|
9cac0d7e
|
[metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations
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8 年前 |
mmikk
|
3db1301b
|
updating a comment
updating a comment
|
8 年前 |
GitHub
|
41f27dc8
|
Merge pull request #131 from EvgeniiG/master
Refactor the SSS UI and sampling
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8 年前 |
sebastienlagarde
|
264abb2c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
|
8 年前 |
GitHub
|
b702ac53
|
Merge pull request #129 from Unity-Technologies/Branch_DebugShadows
Branch debugshadows
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8 年前 |
sebastienlagarde
|
9cecdb2e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
|
8 年前 |
sebastienlagarde
|
d85f5826
|
HDRenderPipeline: Fix issue with inner spot percent not show in additionalData
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8 年前 |
sebastienlagarde
|
0470b640
|
HDRenderPipeline: Fix issue with debug view mode
|
8 年前 |
sebastienlagarde
|
b2595e70
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
|
8 年前 |
GitHub
|
d00136e3
|
Merge pull request #128 from EvgeniiG/master
Add the initial implementation of SSS
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8 年前 |
sebastienlagarde
|
091558f9
|
HDRenderPipeline: Create branch
|
8 年前 |
sebastienlagarde
|
8db38bc1
|
HDRenderPipeline: Fix issue with debug view mode not render at all after merge of loop refactor
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8 年前 |
sebastienlagarde
|
72475618
|
HDRenderPipeline: Update material of the dragon.
|
8 年前 |
sebastienlagarde
|
9059555c
|
HDRenderPipeline: Add Dragon mesh for more complex test scene
|
8 年前 |
sebastienlagarde
|
1d736c01
|
HDRenderPipeline: Fix issue with preview light always visible in the scene
|
8 年前 |
sebastienlagarde
|
13b60abb
|
HDRenderPipeline: Update default config so it display correctly
|
8 年前 |
GitHub
|
e78502fa
|
Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion
HDRenderPipeline: Add horizon based specular occlusion
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8 年前 |
sebastienlagarde
|
4b4a4435
|
HDRenderPipeline: Add horizon based specular occlusion
|
8 年前 |
sebastienlagarde
|
0106eb6b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
849021c0
|
HDRenderPipeline: Move menu item from RenderPipeline to HDRenderPipeline menu
|
8 年前 |