Remi Slysz
43d98473
Small clean up in HDReflectionProbe
7 年前
Remi Slysz
584a71fd
Fix serialization of HDReflectionProbe
7 年前
RSlysz
cef85bcb
[WIP] Serializing editor only parameters for advance/simplified mode of influence settings box
7 年前
RSlysz
3becbe60
Gizmo6FacesBox: added all handle controled by one hability
7 年前
RSlysz
43968136
Capitalize header of HDReflectionProbe
7 年前
RSlysz
7e65ce84
Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe
7 年前
RSlysz
885eadde
Clean CoreEditorUtils unused method
7 年前
RSlysz
73c63c5b
Missmatch error message match between HDReflectionProbe and PlanarReflectionProbe
7 年前
RSlysz
df1a0f20
Change Gizmo6FacesBox namespace
7 年前
RSlysz
cda72349
HDReflectionProbe editor: clamp offset to contain object center
7 年前
RSlysz
59e133f3
Hide PlanarReflexionProbe Influence box's offset
7 年前
RSlysz
42c843f7
Cleaning HDReflectionProbe editor code
7 年前
RSlysz
fb83837e
Cleaning Gizmo6FacesBox
7 年前
RSlysz
c3a60224
Use Gizmo6FacesBox in PlanarReflectionProbe
7 年前
RSlysz
8be9d87b
fix Gizmo6FacesBox missing wireframe in DrawHull
7 年前
RSlysz
0066baad
Add same editor refactor to PlanarReflectionProbe
7 年前
RSlysz
75331918
Grouping advanced properties toggle inside the same header
7 年前
RSlysz
29adc88e
Remove multiple gizmo display (used for test)
7 年前
RSlysz
dd9e9bb2
Fix new gismo usage
7 年前
RSlysz
62bbd31e
Remove Legacy Unity changed visibility dependence for new gizmo
7 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
7 年前
Aleksandr Kirillov
f9292a0e
A bit more renaming of splat_control.
6 年前
Aleksandr Kirillov
fbdeb254
Renamed splat_control to splatControl.
Optimized SplatmapMix function.
6 年前
Aleksandr Kirillov
3beb9a60
Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation.
Added and/or fixed precision specifiers for constants.
6 年前
Evgenii Golubev
f7ce098c
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
GitHub
46078c05
Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
7 年前
Evgenii Golubev
a5b000b4
More bugfixes for volume texture sampling
7 年前
Evgenii Golubev
6c2d5efb
Rename SSS quality levels
7 年前
GitHub
30eac094
Implement SafeDiv()
7 年前
Evgenii Golubev
4045bcef
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
327eed88
Change single scattering albedo defaults to 1
7 年前
GitHub
caff3ee2
Merge pull request #1603 from EvgeniiG/master
Improve the quality of trilinear filtering of density volume textures
7 年前
Evgenii Golubev
81381397
Further clean up the code
7 年前
Evgenii Golubev
5cdfa033
Clean up the code
7 年前
Evgenii Golubev
b2334fa2
Remove comment
7 年前
Evgenii Golubev
9abc300c
Improve the quality of trilinear filtering of density volume textures
7 年前
GitHub
bc5ccbcc
Add a comment
7 年前
GitHub
6ed08e25
Use a trilinear sampler to filter across MIP levels
7 年前
GitHub
e6de5c82
Add a comment
7 年前
GitHub
1cf3ed86
Merge pull request #1582 from Unity-Technologies/switch-support
Switch compilation fixes.
7 年前
Antoine Lelievre
4beb4329
Fix light intensity update and nullref on undo
7 年前
GitHub
b3b053d1
Merge pull request #1602 from Unity-Technologies/volumetric-updates
Add License info
7 年前
Antoine Lelievre
21feec05
Fixed a lot of bugs on light intensity and emissive mesh updates
- Fix light intensity not updated when light type changes
- Fix light unit with emissive mesh conversion value (do not convert luminance anymore)
- Fix emissive mesh transform changes in timeline
- Fix light intensity not updated when undo/redo
And added color temperature for emissive mesh color
7 年前
Raymond Graham
16662e75
Add License info
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
7 年前
GitHub
3b7d93f1
Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight
Emissive mesh for area lights
7 年前
Sebastien Lagarde
75993083
Fix issue with light intensity not matching area emissive mesh intensity + some renaming
7 年前
GitHub
3201cb35
Merge pull request #1589 from Unity-Technologies/ios-texture-format
Fixup texture format mismatches for Metal on iOS
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
7 年前