6467 次代码提交 (8d684e8b-f71d-4ba2-b118-04391053c6b4)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 34c199ba Fix proxy volumes for sphere 7 年前
Paul Melamed 930806b1 Fix decal atlas debug display so that it works correctly when both decal and shadow atlas debug views are enabled 7 年前
Frédéric Vauchelles cfa2ad7e Updated tests for SSR 7 年前
sebastienlagarde 227c3165 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 8ad5d134 Update CHANGELOG.md 7 年前
Frédéric Vauchelles 5d36d9b4 Assign default texture for first frame 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
GitHub 942ecce5 Merge pull request #1262 from Unity-Technologies/Build-processor 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
sebastienlagarde 0b448138 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
sebastienlagarde 170e527c HDRP: Add build processor to reject unsupported build 7 年前
GitHub ec6ef573 Update CHANGELOG.md 7 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 7 年前
sebastienlagarde 76670a66 change from 4 to 2 planar reflection HDRP by default 7 年前
Raymond Graham f2c706dc Fix the 3D Texture tool 7 年前
GitHub 410d336b Update CHANGELOG.md 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
GitHub 2dabed04 Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
sebastienlagarde f797131f Add preIntegratedFGD to asset resources 7 年前
Raymond Graham 17d381ab Volumetric system use the list of fog volumes from the manager. 7 年前
sebastienlagarde 5e7735c5 HDRP: PreIntegratedFDG material as resource 7 年前
Raymond Graham e4700710 Manager for Homogenous volumes. 7 年前
GitHub 263cdb82 Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate 7 年前
sebastienlagarde 955d3c97 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub ec77459c Merge pull request #1258 from Unity-Technologies/revert-1257-2018.1-experimental 7 年前
GitHub 3c232476 Revert "2018 1 experimental" 7 年前
GitHub 07b7998e Merge pull request #1257 from Unity-Technologies/2018.1-experimental 7 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
GitHub 503dd5e5 Update CHANGELOG.md 7 年前
Evgenii Golubev 49245612 Update comment 7 年前
GitHub 4d8b50e4 Merge pull request #1256 from Unity-Technologies/Update-code-with-define-to-work-on-2018.1 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
sebastienlagarde 02bd8ca0 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-code-with-define-to-work-on-2018.1 7 年前
Evgenii Golubev 0dc801ac Fix the issue with missing fog in the scene view 7 年前
sebastienlagarde 0f054e4d HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta 7 年前
GitHub 1177a479 Update the HDRP changelog 7 年前
Evgenii Golubev b587ca91 Optimize DecodeLogarithmicDepthGeneralized() 7 年前
GitHub fa52b6bd Merge pull request #1255 from EvgeniiG/master 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 3ab57ba8 Merge pull request #1116 from lyndon-unity/master 7 年前
GitHub d7990f7a Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping 7 年前
GitHub 50087a8c Merge pull request #1253 from Unity-Technologies/stacklit 7 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 7 年前
Frédéric Vauchelles 6ac8f055 Updated changelog 7 年前
Frédéric Vauchelles fa865764 Updated: small fixes 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Frédéric Vauchelles 2e984cbd Added comments 7 年前
Frédéric Vauchelles dd12e0c4 Added comments 7 年前