Evgenii Golubev
|
9d5e5ac9
|
Fix shader parameter passing
|
8 年前 |
Evgenii Golubev
|
0e0ec260
|
Use a more reasonable depth value
|
8 年前 |
Evgenii Golubev
|
1b282239
|
Fix the cause of the warning
|
8 年前 |
Evgenii Golubev
|
a7733afe
|
Port the scattering code
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8 年前 |
Evgenii Golubev
|
6d44fd19
|
Remove the per-vertex atmospherics support
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8 年前 |
Evgenii Golubev
|
5bec13fc
|
Merge branch 'master' into SkySystem
|
8 年前 |
runes
|
1ff2ff4b
|
Moved debug rendering of tile lists to separate shader pass
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8 年前 |
Evgenii Golubev
|
864cf908
|
Include "AtmosphericScattering.hlsl" correctly
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8 年前 |
Sebastien Lagarde
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ab8c4846
|
HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
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8 年前 |
Evgenii Golubev
|
dba78a68
|
Fix compile errors
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8 年前 |
Evgenii Golubev
|
0b91e7aa
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Fix the incorrect texture API usage
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8 年前 |
Sebastien Lagarde
|
41117464
|
HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
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8 年前 |
Evgenii Golubev
|
3e4e0ca6
|
Use the SRL texture API
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8 年前 |
Evgenii Golubev
|
22b19840
|
Add missing macro parameters
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8 年前 |
Sebastien Lagarde
|
557e77d1
|
HDRenderLoop: First almost working version of tile from FPTL
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8 年前 |
Evgenii Golubev
|
54cf6a15
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
845ca501
|
Fix gather macros
|
8 年前 |
Sebastien Lagarde
|
6088f80d
|
HDRenderLoop: Fix few warning
|
8 年前 |
Evgenii Golubev
|
4e63bc81
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
a22137fb
|
Add gather support
|
8 年前 |
sebastienlagarde
|
814ebce6
|
HDRenderLoop: Fix some warning in compute shaders
|
8 年前 |
Julien Ignace
|
49d22f53
|
Fixed Texcoord debug rendering.
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8 年前 |
Evgenii Golubev
|
2c2a918f
|
Add the initial (broken!) version of the atmospheric shader
|
8 年前 |
Evgenii Golubev
|
1b21bc2e
|
Remove dangerous texture coordinate casts
|
8 年前 |
Julien Ignace
|
3e457cb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
0eb1758a
|
Merge branch 'master' into SkySystem
|
8 年前 |
GitHub
|
5c32602e
|
Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
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8 年前 |
Evgenii Golubev
|
b2ff5346
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
ace22e14
|
HDRenderLoop: Submit optimization from Rune on area lights
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8 年前 |
Julien Ignace
|
c4eb0aa1
|
Fixed vertex color mask for LayeredLit shader.
|
8 年前 |
Julien Ignace
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5e462c50
|
Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
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8 年前 |
Julien Ignace
|
cf70d586
|
Fixed the number of sample for GGX convolution.
|
8 年前 |
Julien Ignace
|
72b53eb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
c75df233
|
HDRenderLoop: LayeredLit Remove BlendMaskMap variant
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8 年前 |
GitHub
|
85b19946
|
Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
|
8 年前 |
Sebastien Lagarde
|
cb8aa00b
|
HDRenderLoop: Finish cleaning LayeredLit (some bug left)
|
8 年前 |
Sebastien Lagarde
|
87a19817
|
HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
|
8 年前 |
Sebastien Lagarde
|
e778ee1e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
|
8 年前 |
sebastienlagarde
|
f15e0c7c
|
HDREnderLoop: First draft of new layeredLit shader
|
8 年前 |
Sebastien Lagarde
|
289a0be8
|
HDRenderLoop: Last commit miss a shader file, so disable code temporary
|
8 年前 |
Julien Ignace
|
c5b3d8ad
|
Fix small temporary modification.
|
8 年前 |
Evgenii Golubev
|
76e17740
|
Assume the default shader has already been loaded
|
8 年前 |
vlad-andreev
|
d10f64ea
|
forgot to commit a file
|
8 年前 |
Julien Ignace
|
0813f11a
|
Missing files.
|
8 年前 |
Evgenii Golubev
|
ceb16fd9
|
Add an instance of AtmosphericParameters to the sun light
|
8 年前 |
vlad-andreev
|
3a839733
|
remove lit legacy support shader
|
8 年前 |
Julien Ignace
|
ea463d28
|
Added GGX convolution to the generated skybox.
|
8 年前 |
Evgenii Golubev
|
ba90a1e8
|
Add the initial implementation of AtmosphericParameters
|
8 年前 |
Evgenii Golubev
|
3ac32c0f
|
Use FastATan() for LTC line lights
No visual difference.
|
8 年前 |
vlad-andreev
|
33e9bbf3
|
remove legacy support shader+includes due to maintainability issues
|
8 年前 |