sebastienlagarde
43c10ade
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
7 年前
sebastienlagarde
06524b75
HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
7 年前
sebastienlagarde
188e343b
HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
7 年前
GitHub
894dac3c
Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
7 年前
Sebastien Lagarde
ccb1518c
HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA)
-reintroduce previously removed enabledFptlwhenCluster and rename it to
enableFptlForForwardOpaque
New rules are:
// Deferred opaque always use FPTL, forward opaque can use FPTL or
cluster, transparent always use cluster
// When MSAA is enabled, we only support cluster (Fptl is too slow with
MSAA), and we don't support MSAA for
7 年前
Evgenii Golubev
88791113
Replace FLT_SMALL with FLT_EPSILON
7 年前
Sebastien Lagarde
a1452574
Move RenderLightingDebug to RenderDebugOverlay
Remove RenderLightingDebug function and move the debug code to
RenderDebugOverlay
7 年前
Evgenii Golubev
1c6c73d4
Add a macro for Swap()
7 年前
Sebastien Lagarde
2b182986
HDRenderPipeline: Update tile/cluster debug menu
7 年前
Evgenii Golubev
b1513a17
Update the template macros to only support integers and floats
7 年前
Sebastien Lagarde
0593b15a
HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton
7 年前
Evgenii Golubev
cf214dfc
Improve the comment
7 年前
Sebastien Lagarde
61e9390a
HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent
- remove all the cluster settings option
7 年前
Evgenii Golubev
5b3b76c3
Put macros into their own header
7 年前
Sebastien Lagarde
bb966f19
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
7 年前
Evgenii Golubev
f589fe1b
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
7 年前
Sebastien Lagarde
0765c21b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
20a6a00a
Fix FastSign()
7 年前
GitHub
63809e17
Fix grammar
7 年前
Evgenii Golubev
7b837f0b
Implement function templates in HLSL
7 年前
Evgenii Golubev
2c51f96c
Clean up Common.hlsl
7 年前
GitHub
7b280e46
Fix a regression in the tessellation code
7 年前
GitHub
e4a9c3c8
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
7 年前
Evgenii Golubev
13210372
Use macros instead of directly referencing matrix variables
7 年前
GitHub
4595e943
Add a comment
7 年前
GitHub
02005b3f
Add a comment
7 年前
Sebastien Lagarde
8b2b4a16
HDRenderPipeline: Add include shader path for external generated shader
7 年前
Sebastien Lagarde
25ec8397
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
1f7ee570
Merge pull request #586 from EvgeniiG/master
Fix integer passing to the shader system and optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
11ff5460
Optimize GetCurrentViewPosition()
7 年前
Evgenii Golubev
adf10ea1
Fix SSS-related integer passing to the shader system
7 年前
Sebastien Lagarde
370d90c0
HDRenderPipeline: Fix various shader compiler warning
7 年前
Sebastien Lagarde
7bc2ddee
HDrenderPipeline: Add support for shadow mask
7 年前
Sebastien Lagarde
5b8a555c
HDRenderPipeline: Fix minor issue with duplicate code
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Bay Bastian
44a7015e
Merge branch 'sub-packages'
7 年前
GitHub
6b4f6de4
Add a comment
7 年前
Peter Bay Bastian
0d14ee02
[subpackage] master-package.json now specifies relative paths to the sub-packages that should be used
7 年前
mathieum-unity
4e0aa7d7
Fixed default expanded state
7 年前
mathieum-unity
d7f591a9
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
7 年前
Peter Bay Bastian
066bcccb
Remove unneeded GV capability code
7 年前
Peter Bay Bastian
c32f3531
Fix color space issue with checkerboard shader
7 年前
Peter Bay Bastian
92d36ad3
Fix for collapse preview button
7 年前
Peter Bay Bastian
f615cb37
Work with new GraphView slot coloring
7 年前
Peter Bay Bastian
ebedba7c
Update to party preview
7 年前
Peter Bay Bastian
d21cc6ad
Fix change tracking so that it doesn't prompt you to save when closing right after you clicked save
7 年前
Peter Bay Bastian
c35811df
Beachball shader (although it doesn't really look like a beachball anymore)
7 年前
Peter Bay Bastian
61fab094
Update to work with trunk
7 年前
Peter Bay Bastian
66129542
Log time elapsed when compiling shaders
7 年前
Peter Bay Bastian
2cf7a518
Fix bug caused by using LogWarningFormat instead of LogWarning
Put output id uniform first in MaterialPropertyBlock, so that it's hit early when setting it for every node
7 年前